Game EnginesOblivion

Half Life 0 Oblivion 1 – Half Life Update

By September 26, 2006 2 Comments

Importing into the Half Life 2 Engine has proved slow and problematic. The requirement to create ‘qc’ files and compile models before even reaching the engine puts time constraints on the process that make it laborious for architectural models to be visualised.

The engine behind the game Oblivion however is a different matter. It is a joy to work with and with the use of plugins a work flow can be produced to visualise models in under an hour.

We are working on it at the moment with our University of London Quad model, a movie will be posted shortly… (Update – a movie is now online on the Oblivion post)

Andy

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

2 Comments

  • eAi says:

    Looking good 🙂 Oblivion is probably more suited to this kind of thing anyway…

  • Andy says:

    Thanks for the comment eai – i think your right Oblivion is more suited to CAD based visualisation, mainly as its a lot easier to import models into the engine..