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Posts will be slightly sporadic this week as I’ve been called out of London due to a family matter..

That said – we have a new Map of the Week post lined up, along with more Google Earth aerial panoramas and when we are back in the office the second part of the Oblivion Tutorial.

Just thought i would let people know.. in case anyone thought i was slacking 🙂

Andy

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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SketchUp 7.1 for Architectural Visualization – Three Copies to Give Away!

Google SketchUp is one of our favorite packages for its shear innovation and ease of use, it arguably brought 3D modelling to the masses. As such tutorial style books are a great way to learn the intiqquses, tips and technnigquws to improve your workflow and get the best out of the software. SkeetchUp 7.1 for Architectural Visualisation by Robin de Jongh is published by PACKT Publishing and is a must buy for anyone
 
With this book in hand and patented technology such as the PhotoMatch, Push-Pull, and Face-me components you can produce commercial quality photo-realistic or artistic output of your designs.

This book shows you how to master SketchUp’s unique tools to create architectural visuals using professional rendering and image editing techniques in a clear and friendly way. You’ll be able to get started immediately using these SketchUp tools and open-source rendering software. The book shows you how to create architectural visuals from your SketchUp models. In no time you’ll be creating photo-realistic renders, animated fly-overs, and walkthroughs. You will also create composites of real and rendered images, creating digital and paper presentations to wow clients. For the impatient, a “Quickstart” tutorial is provided in the first chapter to get you rendering a photo-realistic scene immediately. The rest of the book builds on this knowledge by introducing in-depth concepts, tricks, and methods in an easy-to-follow format through quick tutorials.

Using easy step-by-step explanations, this book opens the door to the world of architectural visualization. With no prior visualization experience you will quickly get to grips with materials, texturing, composition, photo-compositing, lighting setup, rendering, and post-processing. You’ll also be able to take SketchUp’s unique sketchy output and add the artistic touch to create pencil and watercolor scenes. With this book you’ll be able to get started immediately using the free SketchUp download and open-source rendering software.

About the Author

Robin de Jongh

Robin de Jongh has worked as a computer-aided design professional on large and tiny construction projects for many years. He occasionally works as a freelance consulting engineer and has previously run a CAD and visualization company using SketchUp as the main design tool. Robin recently set up a SketchUp training firm through which he promotes SketchUp as the future of CAD in the Architecture, Engineering, and Construction (AEC) sector by providing training seminars and e-learning products.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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IGN’s Top 10 Game Engines

IGN has just published an interesting article on the top 10 game engines –

Webster’s Dictionary defines a ‘game engine’ as ‘the word you’ve entered isn’t in the dictionary,’ but if it were to define it, it would probably explain that a game engine is used as the overall architecture to develop and run a game – it gives developers tools to create the disparate elements of a videogame and then pull them together to create a functioning whole. From the renderer to the physics system, sound architecture, scripting, AI and networking, game engines either natively power every aspect of a game, or they allow other specialised middleware to slot into the game’s framework. In any case, game engines are the workhorses of modern videogame development.

The list comprises the top commercial engines, many of which come with a ‘sandbox’ mode when purchasing a game allowing one to add in architectural, geographic and urban content to visualize.

Take a look at the Top 10 Game Engines at IGN for a full run down.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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