30 Days in ActiveWorlds: The Story

30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would develop into a community with a urban layout.

In a sense the project was similar to an early days ‘Big Brother’ in that the community was watched and logged 24 hours a day with webcams beamed around the world showing the latest activity.

In the days long before Second Life it provided an early look at life, love and architecture in a virtual world. Read the full story in the paper 30 Days in ActiveWorlds – Community, Design and Terrorism in a Virtual World (pdf link)

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

1 Comment

  1. Stick - October 9, 2008

    I remember it well, Smithee, almost as if it were yesterday! Must get in touch and talk through more recent developments, from a work interest.

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