3D Agents3dmaxAgent Based ModellingGoogle EarthTraffic Simulation

NetLogo to 3DMax: Complex Models and 3D Visualisation

By November 14, 2008 6 Comments

Andy

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

6 Comments

  • Very cool, work!

    For folks interested in going from Netlogo to Blender, here’s an example we did for a pedestrian subway model:
    http://www.redfish.com/subway/Subway0006_0315.mov

    The Blender file with python import scripts is here:
    http://www.redfish.com/subway/MetroCenter_16.blend

  • The potential seems great!

    Are you essentially exporting per-tick keyframes containing agent coordinates, or is it less direct?

    Do you have the ability to incorporate other agent variables in the output, to drive other visualization properties, i.e. affect the 3d max visualizion based on the per-frame value of “age” or whatever arbitrary variable?

    Can’t wait to see the next steps.

  • Great ! Can you briefly explain the data format you used (on the netlogo side and on the max side) in more detail ? Furthermore, is there any place you could get the max script and netlogo model from ?

  • Smithee says:

    We are exporting per tick – see the latest post on flocking. Its early days but we have patches exporting now and are just working on colour.

    We should have news on use of the script once it is a bit more refined..

    The netlogo model is part of the model library that comes with the install. If your new to NetLogo then the manual has an excellent tutorial to get started.

    The Blender scripts from Redfish are well worth a look as well 🙂

  • Drago says:

    I can’t expect the script for max ;D

  • Anonymous says:

    Can’t wait for a 3d max script