AAG Final Call: Neogeography

Our session on Neogeography at next years AAG has proved popular, to such an extent that we are looking to split it into two sections. As such we have places left for papers, all we require is an abstract and your pin.

Session titles is ‘Concepts, Tools and Applications: The Rise of Neogeography’, final closing date is

ForDigital Urban in association with Dr Andrew Crooks from GIS Agents are organising a session at the 2009 AAG entitled “Concepts, Tools and Applications: The Rise of Neogeography”. Full details are below along with details on how to submit and abstract – note the closing date is 8th October 2008.

Below is an extended abstract for the session:

The world of Geographic Information (GI) Science has changed. It has experienced expeditious growth over the last few years leading to fundamental changes to the field. Web 2.0, specifically The Cloud, GeoWeb and Crowd Sourcing are revolutionising the way in which we gather, present, share and analyse geographic data. This renaissance in the importance of geography in the Web 2.0 world is becoming known as ‘Neogeography’.

Neogeography is geography for the general public using Web 2.0 techniques to create and overlay their own locational and related information on and into systems that mirror the real world. Location and space now represents a key part of the Web 2.0 revolution. Tagging not only the type of information but where such information is produced, who uses it and at what time, is fast becoming the killer application that roots information about interactivity generated across the web to systems that users can easily access and use in their own communication with others.

The aim of this session is twofold; first to bring together practitioners to discuss concepts and challenges that the field of Neogeography faces. Secondly, to provide an opportunity for researchers and developers to present recent tools and applications for collecting, sharing and communicating spatial data for the Neogeographer. We are actively seeking topics ranging across the entire spectrum of Neogeography, from Crowdsourcing, Digital Earths, Neogeography, Web Mashups, Volunteered Geographic Information, Virtual Worlds (e.g. Second Life) and associated Web 2.0 technologies.

Anyone who wishes to presents a paper must first register for the annual meeting, submit an abstract (no more than 250 words that describes the presentation’s purpose, methods, and conclusions). Once this has been done, you need to contact us with your program identification number (PIN), which we will use to add you to the session.

We look forward to hearing from you

Andy and Andrew

Further details on the paper requirements and cost of registration for the AAG meeting can be found at http://www.aag.org/annualmeetings/2009/index.htm

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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Monte-Carlo

Whilst sitting in our hotel room, writing a lecture for IMAGINA 2007 in Monte-Carlo, we came across the following example demonstrating building in Second Life from the excellent blog TheArch:

Our hour and half lecture is entitled ‘When Architecture and Games Collide’ providing a run through of Half Life, Oblivion and Second Life in terms of importing digital architecture for visualisation.

Next week the blog gets back to normal with posts and news from Japan and news on the latest software and hardware at the IMAGINA show.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

3 Comments

  1. Chip Poutine - February 2, 2007

    Great stuff from my colleague and friend Keystone Bouchard. He was also the chief architect for Autodesk Island and the US House of Representatives in Second Life.

    Also wanted to say I’m a fan of your amazing work and plan on including your Oblivion explorations (alongside the Half-Life Fallingwater map) at a conference to architects in Vancouver this April.

    The presentation is called: “Building the City of Bits: Virtual Architecture Gets a Second Life”

    Cheers!

    -C

  2. Anonymous - February 2, 2007

    Soy piel justa alegre que elegiste hablar de esta materia, así que de mucha gente lejos del del mundo real .

  3. Anonymous - February 9, 2007

    this is stupid.

    why do people imitate reality in a world where there’s no law of physics???

    why are there posts and beams?…it doesn’t make sense.

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