CrysisPhysics Engines

Crysis Physics Engine

By June 6, 2009 2 Comments

Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by V1nc3nc0 provides a series of physics test running in real time on a AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.

Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:

Finally you cant have any post on simulation in crysis without including the infamous
Lego Map:

Crysis LEGO map from Robert on Vimeo.


Andy

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

2 Comments

  • bieb says:

    What about that tutorial to get your Sketchup designs easily into the Crysis engine?
    Still waiting for that…
    Sure, crysis would be a cool real time render solutions but getting your models in there is just a hassle.

  • Smithee says:

    We have kind of moved onto Unity at the moment – as its a simple save as .fbx complete with built in lighting. SketchUp to Crysis worked but there were many hoops to jump through and texturing was a bit of a nightmare…

    We are planning to look back at it though..

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About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com