Unity: Project Double Zero

Project double zero is a FPS running in the Unity game engine, the project is being developed collaboratively by several interested parties. The driving force behind the project is Thomas P who is documenting progress via YouTube and their blog. The first movie below provides an insight into developing a level in Cinema 4D and then importing into Unity. The C4D development is broadly similar to 3DMax/Maya/Blender techniques:

The second movie details the latest progress:

Our own work with Unity is on going, below details progress to date:

Obviously with architecture, agent based modelling, urban design and planning based visualisation we have had to ‘lose the gun’ aspect of a FPS but in terms of development and concepts the work is similar. We should have a release out the door in the next few weeks…

See http://blog.projectdoublezero.com/ for full details on Project Double Zero, its one to watch…

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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