Procedural Inc. has announced the CityEngine 2009.2, the latest version of its software for the fast creation, visualization and analysis of large 3D cities. The software is used by high-profile companies such as Foster+Partners, Microsoft, Navteq, Boeing, IBM, Thales, Blizzard, Square Enix, etc. and was awarded Killer Technology 2009 by 3D World magazine.
Personally, we really like the integration into game engines – the example of Crysis is notably impressive:
Key Highlights of CityEngine 2009.2
– Large Data Set Support (over 500‘000 buildings on 64bit)
– Map Projections (over 80 projections are supported)
– Accuracy Enhancements (enabling high precision at global scale)
– 3DS Export (plus advancements of Collada and FBX export)
Other improvements of CityEngine 2009.2 include selection-sets handling, interactive editing extensions, GUI refinements, better ATI-support, advanced python scripting and many more details providing a good user experience. For more information, see: http://www.procedural.com/cityengine/whats-new.html
Pricing and Availability
A free 30-day trial version is available for download at http://www.procedural.com. The software can be purchased via Procedural Inc.’s website, or by telephone order at +41 76 720 3303. The CityEngine retails from a starting price of $ 3,450.
Those wanting a cheaper route, complete with integration with Crysis via 3D Max take a look at the developing Procedural Buildings Generator or for the completely free package, Suicidator for Blender.
These are interesting times in the field of procedural cities…