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2009-06-29

GPS Visualisation: Urban Art and Urban Cycles

Urban cycle studies are the science of everyday life, they focus on the daily routine of the city with its habits and rhythms as they occur in most citizens' lifes. It is the power of the normal that brings stability and the routine that ensures security with the cycles dynamic flow and continuation that keeps the city ticking. This is from urbantick.blogspot.com who are looking into the life of the city.

As part of the research they are compiling a list of ways to visualise GPS data, complete with software links. Below is one such example, using GPS to create urban art:

GPS Art from gallo1 on Vimeo.



Head over to http://www.urbantick.blogspot.com/ for more examples and thoughts on using GPS to look at cycles in the city.

SketchUp: San Diego High Speed Rail Station


For his spring quarter 3rd year design studio Josh Ayer was asked asked to design a long span high speed rail station. His concept, designed with SketchUp, was the form of dolphins being that the site was right on the bay of San Diego. We don't know what grade the work archived but we really liked the movie:



Of note the renders were produced using Kerkythea, a standalone renderer, using physically accurate materials and lights, allowing for high quality output - its is also free so well worth checking out.

Hull-ness? Opening the Debate Digitally on the Future of a Historic Town

The future direction of towns and cities is often a controversial subject tackled traditionally by local councils, interest groups and developers via pubic meetings and exhibitions. The use of blogs, Flickr groups, tweets and forums by architectural centres and councils is limited to say the least which is why it'll be interesting to keep and eye on the developments at Arc in Hull in Northern England.

Arc is a CABE funded architecture centre that promotes excellence in the built environment by running professional and public learning programmes, exhibitions, debates etc and they have just started a blog looking at the future of Hull.

Hull is undergoing a major architectural facelift, but sometimes it looks like the developers are having an identity crisis; does Hull try to compete with other towns by creating a sprawl of high tech steel and glass buildings at the risk of turning the town into a generic contemporary city? This has started a debate about what is Hull-ness?

In a city that has an unfairly negative stereotype as the grimmest of grim northern towns Arc want to identify the unique social, cultural and architectural character that should be reflected in all new developments. The blog is at an early stage but there are plans to take the project to the local community and schools.

With the addition perhaps of a Flickr group for residents to take photos of the parts of Hull they like/don't like and use of other digital tools this could be the start of an interesting debate on the future of a historic town.

http://www.hullness.blogspot.com/
is worth keeping an eye on...

Image thanks to Jez.Atkinson on Flickr

2009-06-28

'INFINITY' CITIZEN by WOW

BASELWORLD 2009, the world's biggest and most essential event for the watch and jewelry industry, is being held from March 26 to April 2. 2009 in Basel, Switzerland. You wouldn't think it would be the place where you would fine one of the finest urban and architectural visualisations but take a look at the clip below:


Developed by WOW the movie was created to to enhance Citizen's booth at the week long event. The theme of the movie is infinite possibilities for the Eco- Drive, Citizen's new model in its range. WOW combined images and meanings of constant change and energy in Tokyo with the infinite possibilities of Eco- Drive allowing them to express how the energy of Tokyo dynamically circulates.

Music by Masato Hatanaka
http://www.hatanakamasato.net/


Thanks go to Roy of sfcomplex.org for dropping us a email on this one...

CGI Architectural Visualization: Alfredo Navarrete

Perhaps the ultimate test of an architectural render is if it looks real or not. The ability to light, texture and create scenes that approach reality is an art in itself and in the movie below some of the renders come close to that 'is it real' point.


The movie was created by Alfredo Navarrete, aka enoch30 on YouTube.

2009-06-27

City Timelapses: Tokyo and Yokohama

The latest in our timelapse movies thread features Tokyo and Yokohama in Japan. Japan is one of the best places for timelapses in the world due to its vibrant nature and pace of the city that compliments timelapse photography:

Tokyo & Yokohama - A High Speed Journey from Andreas Doppelmayr on Vimeo.


Andreas Doppelmayr only had two nights to film the sequences, despite the tight schedule the result is a fascinating glimpse into the city in a manner that only timelapses can achieve.

See http://andreasdoppelmayr.squarespace.com/ for more examples.

Goodbye London by Luke Jackson

We seriously love this one, not only is it a great track and based mainly around Camden - our bit of London Town - but it also features some neat animation, stop motion and camera tracking work. Luke Jackson's video for Goodbye London, written and directed by Murray John:



Goodbye London is taken from Luke's new album ...And Then Some

Stream:
Myspace http://www.myspace.com/luke_jackson

Download:
Bandcamp http://lukejackson.bandcamp.com/
itunes: http://tinyurl.com/lukeitunes

2009-06-26

Samparkour: Parkour in São Paulo

Samparkour is a short by Wiland Pinsdorf that reveals the city of São Paulo (Brazil) under the unique view of Parkour. Where people see obstacles, Zico Corrêa visualize new possibilities. Parkour (sometimes also abbreviated to PK) or l'art du déplacement (the art of movement) is both a discipline with the aim of moving from one point to another as smoothly, efficiently and quickly as possible using principally the abilities of the human body, but is also built on a philosophical premise, perhaps more similar to martial arts than to a sport such as gymnastics.

SAMPARKOUR from Wiland Pinsdorf on Vimeo.


The clip was shot in HD with 35mm lens adapter and while not strictly digital it provides a great view of the city and thus we thought well worthy of a post.

Lectureship available in Architecture Planning and Landscape at Newcastle

A lectureship open to urban geographers, designers and planners is available in APL at Newcastle University in the UK the Global Urban Research Unit (GURU) http://www.ncl.ac.uk/guru.

Ref B239A (SAPL)
Faculty/Services Humanities, Arts & Social Sciences
Department School of Architecture, Planning & Landscape
Newcastle University, UK

Salary: £31,513 - £43,622 (with potential progression to £49,096)

Closing Date: 22 July 2009

The School of Architecture, Planning and Landscape http://www.apl.ncl.ac.uk is seeking to appoint a suitable qualified person from an academic background to be part of the academic team delivering the accredited planning programmes, related research and relevant consultancy.

The School welcomes all suitable applications but particularly from those with experience in one or more of the following: urban regeneration, spatial planning practice and theory, quantitative techniques/GIS.

Candidates wishing to discuss this post may contact:

John Pendlebury, Head of School on 0191 222 6810or by email: j.r.pendlebury@ncl.ac.uk
or Tim Townshend, Director of Planning and Urban Design, on 0191 222 7814 or by email: t.g.townshend@ncl.ac.uk

Full details are available from the Newacstle University job vacancy site:
http://www.ncl.ac.uk/vacancies/

Its quite a tempting job to be honest- talking of jobs, the closing date for the 7 positions working in CASA, 3 of which are directly with us here at digital urban, is Tuesday July 7th...

2009-06-25

Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development

The porting of Augmented Reality to mobile devices has notable implications for data distribution and navigation in the city. Georg Klein, a post-doctoral research assistant in the Active Vision Group of the Oxford University Engineering Department, has posted his results developing 3D Augmented Reality (AR) on the iPhone. The clip details an adaptation of the parallel tracking and mapping system to an iPhone:




Georg notes that it still needs a lot of work - the camera's narrow field-of-view is problematic - but they can already make and track small maps. Of note is the use of the iPhone 3G rather than the 3GS with the built in compass see
http://www.robots.ox.ac.uk/~gk
for full details and past projects.

Thanks go to Greg Downing for the link, anyone interested in panoramas and 3d modelling techniques should take a look at his work via http://www.gregdowning.com/

See also Augmented Reality for Android: GIS in the City and Location Based Augmented Reality for Android: Enkin

2009-06-23

Unique Animated Map Service from Viridian

The movie below by Viridian was originally created as a talking point for their own site, the animated maps proved so popular that they have now become a bespoke mapping service for clients' websites and blogs.



We kind of like it - as a small animated map in the corner of a website or on a contact page we think its a neat idea.

See http://www.viridian-online.com/ for more details.

Trump Tower - SketchUp School Project

One of the joys of SketchUp is the way it has moved architectural visualisation and design out of the studio and into the classroom at all levels, from primary to under grad the software has provided a quick and easy way to explore design.

The movie below is by a YouTube user known as tomcatinlovee, she used SketchUp as part of a school architecture project to design a new Trump Tower Hotel:



The music is Freestyler by the Bomfunk MC's which featured heavily on our playlist while writing up a few years back so nice to see it featured.

2009-06-22

Book Review - Visioning and Visualization: People, Pixels, and Plans

Visioning and Visualization: People, Pixels and Plans is based upon a series of workshops over the last five years at the Lincoln Institute.

Michael Kwartler and Gianni Longo document principles, techniques, and cases based on their professional experiences in developing sophisticated public involvement processes that are used to apply information technology to planning and design. They suggest ways that digital visualization tools can be integrated in a public process to present participants with clear choices and help them make informed planning decisions.

Evidence from communities throughout the country shows that public involvement supported by visualization leads to better plans and more livable places and communities. From the application of 3D Tools to the development of master planning initiatives the book, through its use of glossy images and well laid out text, illuminates the subject and provides a glimpse of the level of innovation used throughout the workshops.

Chapter 4 on Visual Simulation Tools, takes a more detailed look specific tools and their uses in planning, such as representing existing conditions, visualizing alternatives, and monitoring impacts. Exploring the use of Community Viz and various rendering techniques to communicate a sense of location and place to the local community it provides a guide to best practice. These issues are introduced in the context of the origins of geographical information systems, developments in computer-aided decision-making and a look at the principles of decision making in general.

It is all very well having these tools to hand; the key is in their implementation, as the authors state, a plan created with strong public involvement establishes the context for implementation in three important ways. Firstly, it articulates the values of the community, secondly it translates the values into an agreed-upon and preferred sense of place and finally it stimulates a sense of ownership for the plan, which in turn translates into support for its implementation.

A sense of ownership at any level of community planning is essential to ensure the public not only feel part of the planning process but also to feel as if their views are valued. Trust from communities is there to be earned and by introducing digital means the communication process can be eased with the ability to easily integrate the communities views into planning options in real-time.

The use of 3D GIS within a public environment is still far from the norm, especially in a UK context, indeed it could be argued that techniques to involve the public in the decision making process have declined in recent years. There is therefore a need for the lessons, through the case studies documented in this book, to be learned and built upon to ensure use the latest digital toolsets are used in new and interesting ways.

In a world of Facebook, Flickr, YouTube and others allowing communication and visualization with increasingly greater ease those involved in the planning process are perhaps more than ever in need of techniques to reach out to the public at large in an open way.


In short - we really liked it - see The Lincoln Institute of Land Policy for more info.

Time and Territory: Time Policies of the Cities - Papers

The Barcelona Institute of Regional and Metropolitan Studies (Institut d'Estudis Regionals i Metropolitans de Barcelona) is an entity that merges academic and public administration interests in matters relating to the analysis of economy, society and territory of urban, metropolitan and regional environments in Catalonia.

Their 'Papers' collection (ISSN 1888-3621) has the aim of making the debate revolving around the problems and options of the Barcelona Metropolitan Region, which is at a decisive point of its development, reach a wide range of people and institutions that are interested in the future of this region. The content of 'Papers' encompasses a wide range of subjects, from expert's opinions and summaries of relevant investigations, all the way to texts and collections of data from diverse origin that are considered to be of reference value.

Of note is the latest edition online entitled Time and Territory: Time Policies of the Cities, the full edition can be download in both Catalan and English - note the English version is the final .pdf on the page containing a translation of all the papers.

Experimental Japan: Stop Motion

Experimental Japan from Dave Lee on Vimeo.


Stop motion timelapse can be a very powerful way to communicate a city, director Davie Lee of davidleedop.com has used the technique to capture his return trip to Japan.

It is interesting how evocative of place a 41 second clip can be...

2009-06-19

FullView Panoramic Camera: Google Tech Talk

Panoramic and spherical-view cameras today are by and large one of three types:

1. A single camera with wide-angle optics, such as a fisheye lens or curved mirror;
2. Multiple cameras looking out directly in different directions; or
3. Multiple cameras looking out off flat mirrors, which is FullViews patented approach.

Whereas multiple cameras offer much higher resolution than any single camera, multiple cameras looking out directly are in general incapable of producing seamless, artifact-free and blur-free composite images no matter what, because of parallax. FullView evades parallax through its patented approach in which multiple cameras look out off flat mirrors such that all the cameras are effectively looking out in different directions but from the same single viewpoint. As a result, FullViews composite images, whether a video or still view panorama, and irrespective of their resolution, are always seamless, artifact-free and blur-free, and they provide much higher resolution than outwardly pointing cameras.

The Google Tech talk below by Vic Nalwa, President of FullView, is a must see for anyone interested in panoramic imagery:


See http://www.fullview.com/ for more technical details - pdf link

2009-06-18

Urban Generator: The SLEUTH Model



Sanna Iltanen from the EDGE Laboratory for Architecture and Urban Research (Tampere University of Technology) who is currently a visitor at our lab gave a talk the other day entitled "Experiments with SLEUTH-model". She discussed the SLEUTH model, the input data needed to initialize the model, its calibration and explored some simulation results from different land-use policies in the Helsinki and Turku city regions of Finland.

The SLEUTH model is a tightly coupled, modified cellular automaton model of urban growth (and other land class change) which has been applied to over 100 cities and regions over the last decade (click here to see some of them). For example, it has been used to explore future land use patterns under different policy scenarios in the Washington-Baltimore metropolitan area.

The name SLEUTH was derived from the simple image input requirements of the models: Slope, Land cover, Exclusion, Urbanization, Transportation, and Hillshade.NASA have also used the model to look at the growth of Washington. The model was applied to 23,700 square kilometers (9151 sq. miles) of the Washington-Baltimore metropolitan area. The initial aim was to simulate the impact of future policy scenarios on the area and Chesapeake Bay watershed.

You can download her Sanna's talk from here, thanks go to gisagents.blogspot.com for the info and background on the SLEUTH model.

2009-06-17

Experimental Indoor Positioning Service: Nokia Kamppi



Location is everything in terms of communicating data on our environment. GPS is all well and good but its not much use indoors or in urban canyons, as such the new experimental service by Nokia is interesting. The Nokia Kamppi trial is focused on about indoor positioning, and it is currently running at the Kamppi Shopping Center in Helsinki, Finland. Anyone inside the shopping center can access indoor maps, information and vouchers by going to kamppi.nokia.mobi using any mobile browser. The indoor positioning functionality, however, is only available on Nokia S60 devices equipped with Wireless LAN.

Key features:

* Unique indoor positioning capability for locating shops, restaurants and friends
* Option to share your location with friends by SMS (the SMS contains a link to the indoor map and details of your location)
* Ability to search for friends nearby and view their position on the map
* Easy access to Kamppi Shopping Center information and discount vouchers

Compatibility and system requirements

The actual trial takes place in Kamppi shopping center in Helsinki Finland, but anyone in the world can access the mobile site at kamppi.nokia.mobi.

Such experiments are beginning to make us feel connected to the city - see our previous post on Connected to the World but not the City - things are changing, escpecially in light of the launch of Layar on Android phones.

du on Flickr




We have been rummaging around Flickr this afternoon for various reasons and we thought we would use their embed tool to share some of our images:



We also have an open Digital Urban group allowing readers to share their urban related images - embedded below are the images submitted so far:



You can join our group and share your images on the blog via http://www.flickr.com/groups/digitalurban/

The Sims 3: Building a House



The Sims 3 is a strategic life simulation game engine in the popular and critically acclaimed The Sims franchise, originally created by Maxis. The Sims 3 allows players to seamlessly explore the world outside their homes with every lot synched to the main neighborhood time. As ever with the Sims series it is focused on building up your own section of the simulation with the ability to construct your own house. LuigiRules has uploaded an intriguing two part guide to creating a house in the Sims 3:

Part 1



Part 2



We really like the ability of anyone to unleash their inner architectural skills in the Sims 3, below is SimsAustrias first house build:



Simulation games are becoming increasingly sophisticated and the Sims 3 deserves a closer look in terms of the structure, the intelligence behind the simulation and the ability to design and build complex architectural structures.

Worlds First Mobile Augmented Reality for Android: GIS in the City




Combine GIS with mobile devices equipped with a digital compass and GPS and what do you get? Datascapes that can be mapped and layered on top of any object in the city, the potential for moving GIS and locational based services direct into the field is to be honest huge and now the first service has launched in the Netherlands via SPRXmobile. Known as Layar, it is the worlds first mobile Augmented Reality browser, which displays real time digital information on top of reality (of) in the camera screen of the mobile phone.

While looking through the phone’s camera lens, a user can see houses for sale, popular bars and shops, jobs, healthcare providers and ATMs. The first country to launch Layar is The Netherlands. Launching partners are local market leaders ING (bank), funda (realty website), Hyves (social network), Tempo-team (temp agency) and Zekur.nl (healthcare provider).


How it works

Layar is derived from location based services and works on mobile phones that include a camera, GPS and a compass. Layar is first avaliable for handsets with the Android operating system (the G1 and HTC Magic). It works as follows: Starting up the Layar application automatically activates the camera. The embedded GPS automatically knows the location of the phone and the compass determines in which direction the phone is facing. Each partner provides a set of location coordinates with relevant information which forms a digital layer. By tapping the side of the screen the user easily switches between layers. This makes Layar a new type of browser which combines digital and reality, which offers an augmented view of the world.

ARhrrrr! Augmented Reality Mobile Phone Gaming



ARhrrrr is an augmented reality shooter for mobile camera-phones from the Augmented Environments Lab. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion:



By merging graphics with props in the physical world, handheld Augmented Reality games pull the player through the small screen and into a larger merged play-space. Take a look at the project page for more info...

If you want to start experimenting yourself see our Quick and Easy Augmented Reality Tutorial.

Thanks go to Marek for sending us the link via Engadget.

2009-06-16

Google SketchUp Tips and Tricks: Scaling from a Photo



Today has been taken up by wordpress and a new photogrammetry project - more on that in later posts - but talking about photogrammetry the movie above by concept3Dmodeling is a good 3d modelling tip for finding out the height of a building using SketchUp.

Thanks go to http://www.concept3d.com for uploading the movie, their YouTube channel is well worth a look.

2009-06-15

iClone and SketchUp: Interior Design Tutorials




As we have posted before, we like iClone, the 3D creation program that allows avatars to be lip synced and placed in 3d scenes, its perfect for story telling, presentations and pre-visualisation. Indeed we have recently used it in a grant bid, sometimes 3D avatars are better at communicating to an audience than 6 sides of A4 paper.

One of its major benefits of iClone is its integration with the free version of SketchUp - 3d models can be imported and used within iClone with the addition of various realtime lighting and shadow effects. The two tutorials below provide a look at using SketchUp and iClone together for interior design:


Part 2 focuses on lighting and textures:



If you are new to iClone it is well worth downloading the demo and looking through the examples at http://www.reallusion.com/iclone/

2009-06-14

Cities XL: New Game Play Footage



CitiesXL
The new trailer below is for CITIES XL - the forthcoming city game engine from the makers of City Life, Monte Cristo. The faq provides an insight into the game:

CITIES XL™ is a brand new take on the city-building genre. CITIES XL™ will expand upon all the features that make city builders fun - such as shaping cities, managing the economy and caring for the needs of city inhabitants. Players can also take their game online and interact with thousands of others on massive persistent planets.



Currently in closed beta the game is scheduled for release in September 2009, see the Cities XL site for more details.

Google Street View Timelapse: The Raw Data

Google's Street View is without question the most ambitious panorama projects to date and the movie below provides a glimpse of the raw data captured. As the poster vipersniper32 states - four days, 3,642 GPS data points and one blatant violation of Google's Terms of Service:



So above is the raw data, if you have time and the patience you can create a timelapse from the actual final product:



The timelapse drives up Hennepin Avenue in Minneapolis - its almost tempting to make one ourselves...

2009-06-13

Venetica: Modelling and Making the Game



Venetica is a game for Windows and the XBox 360, currently being developed by Deck13 and published by DTP Entertainment. Due for release later this year the developer has published an insightful video into the making of the game, including building and modelling the environment:



The official trailer is embedded below:



The mix of the iconic architecture of Venice in the game engine is quite striking...

Full details at http://www.venetica-game.com/

Black Rock City: Panoramic Video Loops

Shooting video in panoramic fashion at 640x480 with 10 second bursts for each section Zoyous has created a unique effect. Each scene is manually aligned creating 5000 pixel plus width video:



The changes in contrast and brightness along with the mixture of time throughout the scene makes for a panorama technique that would be really interesting to try out.

Other work by Zoyous can be seen at http://www.zoonbats.com/

Google 2009 - Advanced 3D Geo Apps for Web: Earth API

In 2008 Google announced the Earth API and Google Earth Plugin tandem as a pioneering new avenue for 3D content delivery on the web. The API made it possible for developers to create high performance, rich, geospatial web applications purely in JavaScript and HTML. In the movie below Roman discuss advanced Earth API topics such as programmatic regionation for visualizing large datasets, user interaction techniques, and 3D animation. Its a 55 minute runtime but well worth grabbing a coffee and sitting back to watch:



For presentation slides and all I/O sessions, go to: code.google.com/events/io/sessions.html

Brilliant City: Shanghai, China

The title refers to the location, a residential complex comprised of 25 highrises in the northern part of Shanghai, China. It is entirely shot from the 34th floor of one of the buildings and stages a peeping tom view of the city below, capturing everyday activities that can be observed from this vantage point such as training soldiers, building activity, traffic, gardening. The camera hovers above the entire panorama and focuses on details in the everyday life of this rapidly changing metropolis.

Brilliant City from D-Fuse on Vimeo.


Brilliant City was originally produced during a stay in Shanghai with the British Council Artist Link Program, uploaded to Vimeo by D-Fuse.

2009-06-12

City Timelapses: Moscow

Moscow City timelapse from Timelapser on Vimeo.


We have revamped the layout of digital urban this week going for a wider format and including a number of clickable categories in the title bar. This allows for a quick and easy way to get to the latest posts, one of these new categories is Timelapses which tended to get slightly lost after they dropped off the front page - so we now have a dedicated thread and the movie above fits in well. Created by Timelapser it was taken during May and June this year with some great imagery of Moscow.

We hope the new look makes navigating digital urban that little bit easier and provides a context for the latest posts, as ever comments and thoughts are welcome. Our next step is a possible discussion forum, more on that at a later date.

Guggenheim: Design It - SketchUp Competition

The Guggenheim and Google SketchUp invite amateur and professional designers from around the world to enter Design It: Shelter Competition. From now until August 23, you can submit a 3-D shelter for locations around the world using Google SketchUp and Google Earth.



The competition is an extension of Learning By Doing, an exhibition in the Guggenheim Museum Sackler Center for Arts Education that features plans, photographs, and models of student-built shelters from the Frank Lloyd Wright School of Architecture. For the past seven decades, students at this school have taken on the challenge of designing, building, and living in small shelters nestled in the landscapes of the school’s Arizona and Wisconsin campuses. In working on these shelters, students consider human needs for safety and comfort, as well as the relationship between architecture and place.

How would you design it to respond to the surrounding environment? Head over to the Guggenheim to enter.

EVOGRID Visualisation




Rammy Elsaadany, a Masters of Architecture student at the Bartlett school of architecture, has just completed a collaborative film with Bruce Damer about the proposed EVOGRID project.

The film connects together a simplified version of the scientific narrative and also a conceptual development of what could possibly happen once the EVOGRID project is established. Rammy used a variety of techniques to achieve this film, including 3d modeling, compositing, and green screen. The software used includes 3D Max, After Effects, Premiere and Sound Booth.



See http://www.evogrid.org/index.php/Main_Page for more info - we really like this, its up there with some of the best work we have featured here on digital urban.

Take a look at Rammys YouTube channel for more work, he is currently working as a freelance so if any of you out there need one of the best new urban animators do get in touch with him.

Development Visualisation: Roland Garros Airport

Plan de composition Général de l'Aéroport de Gillot - Ile de la Réunion from thomas giraud on Vimeo.


Our grasp of french is disappointing to say the least considering how close France is to us, but from the genius of Google Translator the movie above outlines the various stages of development of the Roland Garros Airport. Formerly known as Gillot Airport, it is located 7 km (4 mi) east of Saint-Denis, Réunion, in France.

The film was made for the Chamber of Commerce by http://www.zoorit.com/, they have some nice renders on their site and various other videos that are well worth a look. The modelling was by Fred Brun-Picard with sound by Wa Prod.

2009-06-11

Jobs: 7 New Posts at CASA

This is exciting news, CASA, home of digital urban, has seven new posts available as a result of various successful grant bids and three of them are working directly with us here at digital urban.

The vacancies listed below are currently available, the further information on each of the posts, including full job description and person specification can be downloaded in PDF format.

Working with the Digital Urban Team:

Ref CASA/09/06/TOTEM1

RESEARCH ASSOCIATE: TOTeM Project (Post 1)
Candidates should have a background in computer science, human-computer interaction, interaction design or similar disciplines. Experience in RFID technologies, social computing, user experience, and knowledge of serverside and clientside programming is advantageous.
Download full information pack. Appendix 1 (Word Doc)

Ref CASA/09/06/TOTEM2
RESEARCH ASSOCIATE: TOTeM Project (Post 2)
Candidates should have a background in computer science, human-computer interaction, interaction design or similar disciplines. Experience in RFID technologies, social computing, user experience, and knowledge of serverside and clientside programming is advantageous.
Download full information pack. Appendix 1 (Word Doc)

Ref CASA/09/06/JISC
RESEARCH ASSISTANT: National e-Infrastructure for Social Simulation Project
The successful candidate will primarily be involved with programming the various technologies to achieve the aims of the project and therefore substantial knowledge and programming experience is required.
Download full information pack. Appendix 1 (Word Doc)


CASA General:

Ref CASA/09/06/SCALE1
RESEARCH ASSOCIATE: SCALE PROJECT (Post 1)
This post is based in CASA and focusses on land use transportation models. Programming expertise is required.
Download full information pack. Appendix 1 (Word Doc)

Ref CASA/09/06/SCALE2
RESEARCH ASSOCIATE: SCALE PROJECT (Post 2)
This post is based in UCL Centre for Transport Studies and focusses on dynamic spatial interaction and transport flow models. Programming expertise is required.
Download full information pack. Appendix 1 (Word Doc)

Ref CASA/09/06/SCALE3
PhD STUDENTSHIP: SCALE PROJECT
A 3-year fully funded EPSRC PhD studentship on network science in transport is available commencing 1st September 2009.
Download full information pack.

Ref CASA/09/06/GLA
GLA ECONOMICS RESEARCH FELLOW IN URBAN SYSTEMS
We are seeking a person to further develop our work in GIS and databases for land use-transport modelling which currently is focussed on an integrated assessment of climate change for Greater London and the Thames Gateway as part of the Tyndall Centre’s Cities Theme.
Download full information pack. Appendix 1 (Word Doc)

How to Apply

To be considered for these positions, please submit the following documents by the closing date which is Tuesday 7th July 2009 for all positions:
  • a letter of application outlining your suitability to this post and your reasons for applying.
  • a CV listing education history (institution name, start and end dates of courses, qualification gained), details of membership of any professional organisations, details of current or most recent employer (name and address of current organisation, job title, salary and duties), details of previous employment and how your knowledge, skills, and abilities meet the job requirements, plus the names and addresses of two referees one of whom should be your most recent employer.
  • if relevant and possible, a sample of your work, in the form of papers, or related material which indicates your expertise and previous projects
  • In addition, UCL requires applicants applying with a CV to provide standardised monitoring information; please complete and return the last 3 pages of this document (or to obtain this form in Word format, please click the Appendix 1 link next to the advert you are interested in)

Please email applications to s.curtis@ucl.ac.uk clearly stating the post reference number in the subject line.

2009-06-10

Skatepark Visualisation: Maverick Designs


We were talking about skate parks just before we hopped on the train from Edinburgh to London, from where we are writing this post, so its a well timed coincidence to receive a email from Maverick Designs. Maverick Deisgns are a skater run business specialising in design & installation of spray in-situ concrete skateparks. They are involved in various projects across the UK already and have started releasing visulisations of their designs. Embedded below is a rather nice movie of a skate park in Cirencester:

Skate Plaza Design from maverick DBM on Vimeo.


Take a look at their Facebook group for more details or direct via http://www.maverickindustries.co.uk.

modul

The movie below is not urban or come to think of it really related to anything on the blog, apart from being modelled, it is however so good it deserves its own post:

modul / zhestkov.com from Zhestkov on Vimeo.


Produced by Maxim Zhestkov for a diploma project - see zhestkov.com for more info.

Call of Duty World at War: Mod Tools Tutorial


Call of Duty: World at War is a first-person video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox 360. While using war based games for geographic, urban or architectural visualization can be controversial the principle is the same - you strip out the game and use the engine to allow real-time walkthroughs and the game assets to populate scenes with pedestrians, traffic etc.

Nixon has uploaded a useful tutorial to Vimeo that details how to create a house using the modding software that ships with Call of Duty, World at War and run it in-game:

Call of duty Mod tools Tutorial. from nixon on Vimeo.


For more info on the mod tools see the Treyarch wiki page, the AI navigation page is of particular note for those interested in agent based modelling in game engines.

Server Problems

Our server is having a few issues this morning thus the lack of images. We are on a train to Edinburgh at the moment but someone at du headquarters will give it reboot, fingers crossed that should happen in the next couple of hours.

We will be back with a post on Call of Duty....

2009-06-09

Digital Urban Goes Wide

We have made a few edits to the layout of the blog to allow for HD movies here at digital urban. We have increased the width by 20% allowing larger movies while at the same time cutting out the clutter of the previous dual sidebars.

This allows us to embed movies such as the 'Physics and Bouncing Balls in the City' (see the tutorial here to make your own) - click HD once playing to full the movie in higher definition:


Music by Portoponte

The new layout will allow all our movies and tutorials to occupy more screen space (note the full moon at the end of the movie):


Music by Ghostlight

We will be tweaking things further over the next few days so you have anything you would like added or changed do let us know, either via the contact us page or using the comments below.

Real Estate Visualisation: Bayswater, LapuLapu City

We are not sure why but we have a bit of a fascination with real estate presentations here at digital urban. Perhaps its the over use of shiny logos, the slightly cheesy voice overs or the visualisations that make all new builds look like some Utopian vision of the future, we are not sure.

The development at Bayswater, LapuLapu City,in the Philippines is a case in point. The P1.5 billion investment aims to replete with a business center that will have an internet café, bakery and pastries shop, laundry shop and convenience store:



So will living at Bayswater make your dreams come true? Perhaps not, but then again its the houses do look lovely and are probably a damn sight better than the place we have to go back to in London town...

See http://www.bayswater.ph/ for more info and if you buy one send us a postcard.

Plot Visualisation: Eynesbury, Australia



Above is a demonstration of Virteer's virtual model around development land for sale in Eynesbury, Australia. We like the way the plot size is layered on each parcel of land, making for an actually quite informative system for choosing a development plot.

See http://www.virteer.com.au/ for more details.

2009-06-08

Sim City 4: Top 20 Air Pollution Reducers


Air Pollution in cities is high on the agenda in terms of research at the moment so its interesting that Sim City covers the topic so well. The movie above by SimmyDOTuk provides a rundown of the top 20 air pollution reducing techniques in Sim City.

Locally Adapted Projections to Reduce Panorama Distortions


The movie below is supplementary to a paper entitled Locally Adapted Projections to Reduce Panorama Distortions presented at the Eurographics Symposium on Rendering 2009.

The paper introduces locally-adapted projections for panoramic images. Defined as a continuous projection surface consisting of both near-planar and curved parts the simple and intuitive user interface allows the specification of regions of interest to be mapped to the near-planar parts, thereby reducing bending artifacts. The authors demonstrate the effectiveness of their approach on a variety of panoramic and wide angle images, including both indoor and outdoor scenes. It should however be noted that the ideas behind the paper are subject to dispute with the idea and proof of concept linked to the work of Helmut Dersch. Helmut is a well known innovator in the field and as he states omitting acknowledgments and references in high-level academic papers for sourced data, experiments or techniques is not acceptable. We concur completely with this view having seen various of our own labs work plagiarised over the years and action taken.



The link to the full paper has been removed in light of the update to the post.

Mirrors Edge: A Change of Pace in Architectural Visualisation


Suddenly all the architectural animations we have featured here on digital urban seem rather dull. The movie below is a remix Mirror's Edge Music Video 2 by Enhaton, music Madonna - Jump Remix with Mirror's Edge running on a PC and additional remixing using Adobe Premiere CS4 :


Mirror’s Edge is a first person adventure game currently under development by DICE, available on Xbox 360, PS3 and PC its shows innovative use of the cityscape:


The story is based around a city...
where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly Utopian paradise, a crime has been committed and now you are being hunted. You are a Runner called Faith - and this innovative first-person action-adventure is your story.

The PC version is moddable which opens up quite a few opportunities for how we explore architecture and the cityscape in general, yet another example of the power of game engines for urban visualisation.

Unity: Nordhavnen City Visualisation


We have been using Unity a lot ourselves recently as it provides a rapid way to visualise architecture and cityscapes. The movie above is running in Unity, detailed a real-time demo of Nordhavnen a city area located in Copenhagen, Denmark.

We especially like the change in scale halfway through the clip and the ability to change the shading on the buildings according to underlying data. The demo is developed by Utopian City_Scape who specialise in real-time visualisation of large city areas

See http://www.utopiancityscape.com for more information

2009-06-07

Timelapse Imagery for Construction Projects: Tradeston Bridge, Glasgow


The timelapse above by geniusmconcept covers the the construction of the Tradeston Bridge in Glasgow from August 2008 to May 2009. With one frame taken every 5 minutes and edited to remove night shots and periods of inactivity it provides a great insight into the construction project. We did get confused by the white boxes at first though...

See our tutorial for how to set up your own timelapse system.

Axon Architectural Walkthrough


Axon are a 3D Animation Company specialising in architectural visualization to create 3D Architectural Walkthroughs, Exterior and Interior 3D Walkthroughs, 3D & 2D Animations and Industrial Walkthroughs. We especially like the interior renders...

Software used- 3d Max, AutoCAD and After Effects
.

Deep Photo: Model-Based Photograph Enhancement and Viewing

The movie below is well worth watching - it details the deep photo system with a simple interactive registration process is used to align a photograph with such a model. Once the photograph and the model have been registered, an abundance of information, such as depth, texture, and GIS data, becomes immediately available to our system. This information, in turn, enables a variety of operations, ranging from dehazing and relighting the photograph, to novel view synthesis, and overlaying with geographic information. The movie describes the implementation of a number of these applications and discuss possible extensions.



Results show that augmenting photographs with already available 3D models of the world supports a wide variety of new ways for us to experience and interact with our everyday snapshots. Note everything is geospatially linked, the paper was presented at SIGGRAPH Asia 2008.

See http://johanneskopf.de/publications/deep_photo/ for more info.

Orange County Great Park - 3D GIS Interactive Model


The final design of the Orange County Great Park has been approved providing a wide array of active and passive uses, including a 2.5 mile canyon and lake, miles of walking and biking trails, a cultural terrace, Orange County's largest sports park, a botanical garden, and a tethered helium observation balloon that will be an icon for the Great Park. More than 3,885 of the 4,700 acres will be dedicated to open space, education, and other public uses. Fuscoe Engineering provided an Interactive 3D GIS system controlled by a 3D mouse at the reception of the final presentation by the design team.

The model was built by compiling each of the design team disciplines' plans into GIS software. Over 20,000 3D trees were shown in real-time along with the grading plan, architecture, and surrounding terrain.

The system gave the public a chance to experience the future park virtually and understand it's size and scope. The video above detailing fly-over of the park was also shown during the final presentation by the design team. An interesting and perhaps rare example of the use of 3D GIS for design, decision making, communication and public outreach.

For more information see www.fuscoe.com

Data Visualisation and Communication: Architecture & Landscape

Architecture & Landscape from ecosistemaurbano on Vimeo.


This is a nice visualisation of data and the concept of space - we especially like the communication of the amount of living space per city towards the end of the clip.

The movie was produced by ecosistemaurbano his other movies include society and culture and a look at the worlds resources in the same style.

2009-06-06

Crysis Physics Engine



Our previous post featured tweaking the physics in Grand Theft Auto, the Crysis Engine is far more flexible, allowing for any number of simulations to be set up. The movie above by V1nc3nc0 provides a series of physics test running in real time on a AMD Athlon X2 6000+ @ 3.0 GHZ NVIDIA GeForce 9800GT 4 GB Mushkin Ram rig.

Crysis can also render out simulations allowing more complex interactions to be put in place, as the buildings movie below illustrates:



Finally you cant have any post on simulation in crysis without including the infamous
Lego Map:

Crysis LEGO map from Robert on Vimeo.


Grand Theft Auto: Editing the Physics Movie



Simulations in social science often ignore the use of any physics engine yet is it can be invaluable for modelling real world situations. Games such as Grand Theft Auto have a built in physics and dymanics simulation to provide variables such as mass, velocity, friction to the in game objects - thus simulating the required environment.

These are often taken for granted, by editing the handling.DAT file in the Grand Theft Auto III directory/data you can change the settings, as the movie above details to interesting effect...

Movie by http://www.youtube.com/user/AnytimeGamers

For more on physics engines see http://en.wikipedia.org/wiki/Physics_engine.

See also the latest post on Physics in the Crysis Engine.

Advanced SketchUp for Architecture, Engineering and Construction



The video above contains images and footage of projects carried out in SketchUp by architect Paul Lee. Paul introduces his approach to using SketchUp to carry out 2d construction drawings along with his 3d models. We like the construction drawings section and its an interesting insight into the use of SketchUp by an architect - we know its a controversial subject with some architects loving SketchUp and some viewing it as simplistic.

Our view? Some people we have met on our travels take a rather 'elitist' view of SketchUp, we think it has been probably one of the most important steps forward in 3D software to date, simply for its ease of use, its mass market availability and while being simple still allowing complex work flows and intricate model creation.

Discuss...