Its that time of year again when we take the slightly unnatural step of heading out of the city. We are going to be offline for 10 days and taking a break from the office, the blog and all things digital and urban.
To be honest, going 'offline' is going to be tricky but due to a lack of network coverage at our destination its going to have to be cold turkey away from the blog and connectivity in general.
In the meantime, we have over 1600 posts so feel free to click around and of course there is always the MRes in Advanced Spatial Analysis and Visualisation to apply for - depending on University rules its looking like you have a week left for 2010 entry.
We will be back August 2nd....
2010-07-21
24 Hours in London: A Timelapse
Ed Ratcliffe is a rather good 16 year old film maker, his most recent film '24 Hours in London' captures the pulse of the city with some superb timelapses:
24 Hours in London: A Timelapse Film from Ed Ratcliffe on Vimeo.
Ed is behind 'Slender Films' you can keep up to date on his work via his Vimeo page.
Ed is behind 'Slender Films' you can keep up to date on his work via his Vimeo page.
2010-07-20
Cities Discussion on Pinyadda
Pinyadda is an early-stage internet company based at 110 Chauncy St. in Bostons who have set up a platform that provides an easy way to find and share articles and blog posts across the web.
To be honest we are always skeptical about such sites but we rather like Pinyadda, there is something about it that is just kind of nice and it encourages discussions on topics.
Talking of which, there is a notable discussion going on regards our last post on 'What's the Most Pressing Issue Facing Cities Today?
If you would like to join in the chat/debate then - head over to the thread on Pinyadda.
You can follow us and our 'pins' at http://www.pinyadda.com/profile/2168/
To be honest we are always skeptical about such sites but we rather like Pinyadda, there is something about it that is just kind of nice and it encourages discussions on topics.
Talking of which, there is a notable discussion going on regards our last post on 'What's the Most Pressing Issue Facing Cities Today?
If you would like to join in the chat/debate then - head over to the thread on Pinyadda.
You can follow us and our 'pins' at http://www.pinyadda.com/profile/2168/
What's the Most Pressing Issue Facing Cities Today?
Over on SurveyMapper John Tolva has set up a survey asking 'What's the most pressing issue facing cities today?'
Its a great question, is it job creation, sustainable development, transportation, housing, healthcare or talent creation?
Head over to SurveyMapper to have your say, its a simple click of a button and your done, all results are mapped in real-time.
Of course you could also set up your own survey while your there...
Its a great question, is it job creation, sustainable development, transportation, housing, healthcare or talent creation?
Head over to SurveyMapper to have your say, its a simple click of a button and your done, all results are mapped in real-time.
Of course you could also set up your own survey while your there...
2010-07-19
15 Days in Liberty City: Time-Lapse
The time-lapse below by The RockstarHQ covers 15 days in Grand Theft Autos Liberty City:
We really like the concept of taking a time-lapse inside of the game engine, it gives it a unique sense of life and presence.
We really like the concept of taking a time-lapse inside of the game engine, it gives it a unique sense of life and presence.
Polygon Graffiti
QNQ/AUJIK from Kyoto, Japan has used 3D Studio Max 2009, Vray 1.5 sp4, Real Flow 4, Syntheyes, After Effects, Premiere, a Canon HV30 and finally a Merlin Steadicam to create the movie below:
Polygon Graffiti from QNQ/AUJIK on Vimeo.
Rendering time came in at 50 hours running on a Intel Quad 3.5Ghz processor. It an impressive array of software and techniques, cumulating in a impressive clip.
Rendering time came in at 50 hours running on a Intel Quad 3.5Ghz processor. It an impressive array of software and techniques, cumulating in a impressive clip.
2010-07-15
SurveyMapper Trailer: Survey the World a Nation, City or Town
Last week we announced that the beta release of SurveyMapper, our free real-time geographic survey and polling tool is now live. As is traditional with our roll-outs it now has its own 55 second trailer:
If you have used other ‘polling sites’ then you will be up to speed, except we have taken away the restrictions and added real-time mapping into the mix. Simply sign up (its free) and then your be able to create your own survey. Currently we have four levels of survey available - Worldwide, based on countries, European Countries and UK Counties/Authorities and Postcode.
Head over to SurveyMapper.com to create your own survey or answer the surveys already running.
If you have used other ‘polling sites’ then you will be up to speed, except we have taken away the restrictions and added real-time mapping into the mix. Simply sign up (its free) and then your be able to create your own survey. Currently we have four levels of survey available - Worldwide, based on countries, European Countries and UK Counties/Authorities and Postcode.
Head over to SurveyMapper.com to create your own survey or answer the surveys already running.
California High Speed Rail: A Metaverse Vision
The use of machinima for project proposals is an interesting move into the more traditional CAD world. Machinima may lack the highly polished visuals that architects and designers have become used to but it adds in the ability to communicate on a human scale and allows a much stronger ability to 'tell a story'. The movie below details Avatrian's proposal for RailLA.org's call for design ideas to revitalize downtown Los Angeles:
The machinima showcases various concepts, real world implementations and original designs. Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed.
We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of 'Trainz' and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.
The machinima showcases various concepts, real world implementations and original designs. Avatrian used a virtual world platform in order to implement thier ideas in a manner wherein it can be communicated effectively with 3D content designed and built as needed.
We like it, indeed we presented something similar to Cross Rail in London 5 or so years ago. We may of been a bit ahead of our time on that one as im not sure the guys in suits were ready for a mix of 'Trainz' and virtual worlds. Machinima is starting to knock on the doors of more traditional 3D visualisations.
2010-07-13
Digital Urban: Top Five Favourites
Summer seems to be a good time of year to dig out those movies that we have liked over our time on digital urban so far. First off we are going to look at our own movies (its slightly indulgent) that in the 1500 odd posts often get lost, we will run through why they were made, the software involved and their place in the bigger picture.
Full post with movies after the break below:
Full post with movies after the break below:
Compositing Reel: Visual Effects
Demo reels can be a great way to get a feel how clips are put together, what software is involved and the steps taken to make it all look real. Mark Sniffen, a recent graduate of the School of Film and Animation at the Rochester Institute of Technology, has upload his reel complete with a scene by scene breakdown.
Its great to watch:
Mark Sniffen Compositing Reel 2010 from Mark Sniffen on Vimeo.
Reel Breakdown:
Shot 1:
Software: After Effects, Syntheyes, Blender
Role: Supervised filming. Decision made on-location to create digital dandelion spores. Match-moved the shot in Syntheyes. Modeled, simulated, lit, and rendered the dandelion petals in Blender. Composited the CG dandelion with the footage in After Effects.
Shot 2:
Software: After Effects, Blender
Role: Used the photo reference to model, animate, light, and render the water in Blender. Exported camera move to After effects. Positioned landscape elements in 3D space within After Effects and composited elements.
Shot 3:
Software: After Effects, Syntheyes, Blender, Photoshop
Role: Supervised filming. Match-moved the shot in Syntheyes. Modeled, textured, lit, and rendered the CG spaceship in Blender using the camera solve data. Created the planet and stars in Photoshop. Brought the elements into After Effects to composite.
Shot 4:
Software: Nuke, Syntheyes
Role: Supervised filming. Match-moved the footage in Syntheyes. Projected a rotoshape onto geometry of the window in Nuke to help key the window. Used various photos to assemble the city in Nuke's 3D space. Simulated a depth of field with a blur and added city lights.
Shot 5:
Software: Nuke
Role: Supervised filming. Composited pixelated footage behind the door. Keyed the bluescreen, 2D tracked the footage to match the camera move. Had to manually roto the actor to increase his exposure due to the lack of light coming from the doorway.
Shot 6:
Software: After Effects
Role: Matted and rotoscoped out the angled wheels on the trunk. Isolated each wheel with 2D stabilization in After Effects. Rotated the wheels to be straight, and composited over the original footage.
Shot 7:
Software: After Effects
Role: Supervised filming. Was filmed on tripod; however a focus pull caused the lens to breathe. Matched lens breath by hand. 2D tracked the shot to match the girl sitting to the original shot's camera pan.
Shot(s) 8:
Software: Nuke
Role: Painted out reflections in windows and air freshener on wall. Did some manual tracking and some assisted 2D tracking to match rotoshapes to the shot.
Shot 9:
Software: After Effects, Blender, Photoshop
Role: Modeled, textured, animated, lit, and rendered CG elements in Blender. Color correction, depth of field, and space particles added in After Effects.
If you want to contact Mark then head over to http://marksniffen.com/ for his full resume and details.
Its great to watch:
Reel Breakdown:
Shot 1:
Software: After Effects, Syntheyes, Blender
Role: Supervised filming. Decision made on-location to create digital dandelion spores. Match-moved the shot in Syntheyes. Modeled, simulated, lit, and rendered the dandelion petals in Blender. Composited the CG dandelion with the footage in After Effects.
Shot 2:
Software: After Effects, Blender
Role: Used the photo reference to model, animate, light, and render the water in Blender. Exported camera move to After effects. Positioned landscape elements in 3D space within After Effects and composited elements.
Shot 3:
Software: After Effects, Syntheyes, Blender, Photoshop
Role: Supervised filming. Match-moved the shot in Syntheyes. Modeled, textured, lit, and rendered the CG spaceship in Blender using the camera solve data. Created the planet and stars in Photoshop. Brought the elements into After Effects to composite.
Shot 4:
Software: Nuke, Syntheyes
Role: Supervised filming. Match-moved the footage in Syntheyes. Projected a rotoshape onto geometry of the window in Nuke to help key the window. Used various photos to assemble the city in Nuke's 3D space. Simulated a depth of field with a blur and added city lights.
Shot 5:
Software: Nuke
Role: Supervised filming. Composited pixelated footage behind the door. Keyed the bluescreen, 2D tracked the footage to match the camera move. Had to manually roto the actor to increase his exposure due to the lack of light coming from the doorway.
Shot 6:
Software: After Effects
Role: Matted and rotoscoped out the angled wheels on the trunk. Isolated each wheel with 2D stabilization in After Effects. Rotated the wheels to be straight, and composited over the original footage.
Shot 7:
Software: After Effects
Role: Supervised filming. Was filmed on tripod; however a focus pull caused the lens to breathe. Matched lens breath by hand. 2D tracked the shot to match the girl sitting to the original shot's camera pan.
Shot(s) 8:
Software: Nuke
Role: Painted out reflections in windows and air freshener on wall. Did some manual tracking and some assisted 2D tracking to match rotoshapes to the shot.
Shot 9:
Software: After Effects, Blender, Photoshop
Role: Modeled, textured, animated, lit, and rendered CG elements in Blender. Color correction, depth of field, and space particles added in After Effects.
If you want to contact Mark then head over to http://marksniffen.com/ for his full resume and details.
Procedural/ESRI and NVIDIA: 3D Cities from 2D ArcGIS Data
Procedural and ESRI have teamed up with NVIDIA to set up a pipeline for the creation, analysis and visualization of photorealistic 3D cities from 2D ArcGIS data. The video shows the creation of the 3D model of the City of Rotterdam in CityEngine:
3D in ArcGIS has always been a bit of a love/hate affair with us so the ability to create a workflow that includes the CityEngine is an intriguing development.
3D Rotterdam in the cloud: http://www.procedural.com/showcases/rotterdam.htmlNVIDIA
RealityServer: http://www.mentalimages.com/products/realityserver.html
ArcGIS 3D Analyst: http://www.esri.com/3d
3D in ArcGIS has always been a bit of a love/hate affair with us so the ability to create a workflow that includes the CityEngine is an intriguing development.
3D Rotterdam in the cloud: http://www.procedural.com/showcases/rotterdam.htmlNVIDIA
RealityServer: http://www.mentalimages.com/products/realityserver.html
ArcGIS 3D Analyst: http://www.esri.com/3d
2010-07-12
Nano Structures: A Futuristic City Animation
We are suckers for futuristic city animations, especially if they come with a range of improbable road layouts and a sound track from a group such as Boston. As such, the movie below is a winner:
The clip entitled 'Nano structures' was inspired by the graphics of Ivan Tantsiura and the
H.I.T[ Holon Institute of Technology] Industrial Design project. All the art work and animation was by Shawn Davis. We like it, so much so we will probably be whistling 'more than a feeling' on the bus home tonight (although that's probably not a good thing).
The clip entitled 'Nano structures' was inspired by the graphics of Ivan Tantsiura and the
H.I.T[ Holon Institute of Technology] Industrial Design project. All the art work and animation was by Shawn Davis. We like it, so much so we will probably be whistling 'more than a feeling' on the bus home tonight (although that's probably not a good thing).
Massive Attack: Splitting the Atom - City in Deconstruction
Jean-Matthieu from Spot Image sent this one in - a superb video clip of Massive Attack - Splitting the atom (official video), showing and travelling into a 3D city frozen in deconstruction:
Its so good its almost hypnotic, take a look at http://www.edouardsalier.com/ for more info...
Its so good its almost hypnotic, take a look at http://www.edouardsalier.com/ for more info...
SurveyMapper: The First Surveys
The end of last week we were pleased to announce that the beta release of SurveyMapper, a free real-time geographic survey and polling tool from the nice people at the Centre for Advanced Spatial Analysis, University College London, had just gone live...
Now we have the first surveys set up by the early adopters, including:
Is Britain becoming a Police State? (its a controversial start...) (take part)
How Many Hours a Week do you Work? (take part)
The Future of Twickenham (take part)
The Beasts of Scotland (take part)
To take part or create your own survey head over to SurveyMapper.com
Keep up with the SurveyMapper twitter feed for news on the beta release, new features such as blog embedding and integration with our now infamous Tweet-o-Meter and New Cityscapes via Twitter Maps.
You can of course also follow us direct on Twitter @digitalurban.
Now we have the first surveys set up by the early adopters, including:
Is Britain becoming a Police State? (its a controversial start...) (take part)
How Many Hours a Week do you Work? (take part)
The Future of Twickenham (take part)
The Beasts of Scotland (take part)
To take part or create your own survey head over to SurveyMapper.com
Keep up with the SurveyMapper twitter feed for news on the beta release, new features such as blog embedding and integration with our now infamous Tweet-o-Meter and New Cityscapes via Twitter Maps.
You can of course also follow us direct on Twitter @digitalurban.
Remote Space: The Weather Ceiling
Bringing the characteristics of a remote physical space to a new interior location is something we will talking about over the coming months with regards the 'Internet of Things'. As such, we really like the 'Weather Ceiling' undulating landscape brings a bit of the outdoors inside:
The network of sensors translate the exterior conditions to a dynamic interior experience. The behavior is semi-autonomous, like cellular automata, creating unpredictable patterns that change over time.
The Cloud is an interactive installation by Dominik Zausinger, Sofia Georgakopoulou, Edyta Augustynowicz and Jeannette Kuo - part of the MAS course at www.mas.caad.arch.ethz.ch.
The network of sensors translate the exterior conditions to a dynamic interior experience. The behavior is semi-autonomous, like cellular automata, creating unpredictable patterns that change over time.
The Cloud is an interactive installation by Dominik Zausinger, Sofia Georgakopoulou, Edyta Augustynowicz and Jeannette Kuo - part of the MAS course at www.mas.caad.arch.ethz.ch.
2010-07-08
Introducing SurveyMapper: Beta is Now Live
We are pleased to announce that the beta release of SurveyMapper, a free real-time geographic survey and polling tool from the nice people at the Centre for Advanced Spatial Analysis, University College London, is now live...
Do you want to know what peoples views are on the issue of the day, do you want to ask peoples views on a new product, perhaps you are carrying out a straw poll or do you want to collect data to input into a scientific model? All you need is SurveyMapper.com.
You can ask anything, survey the nation, the world or just your street with real-time mapping and statistics.
To take part or create your own survey head over to SurveyMapper.com
Keep up with the SurveyMapper twitter feed for news on the beta release, new features such as blog embedding and integration with our now infamous Tweet-o-Meter and New Cityscapes via Twitter Maps.
You can of course also follow us direct on Twitter @digitalurban.
Do you want to know what peoples views are on the issue of the day, do you want to ask peoples views on a new product, perhaps you are carrying out a straw poll or do you want to collect data to input into a scientific model? All you need is SurveyMapper.com.
If you have used other ‘polling sites’ then you will be up to speed, except we have taken away the restrictions and added real-time mapping into the mix. Simply sign up (its free) and then your be able to create your own survey and embed it into your own site. Currently we have five levels of survey available - Worldwide, based on countries, European Countries US Zip Code, UK Postcode and a Drag and Drop Pin Map.
You can ask anything, survey the nation, the world or just your street with real-time mapping and statistics.
To take part or create your own survey head over to SurveyMapper.com
Keep up with the SurveyMapper twitter feed for news on the beta release, new features such as blog embedding and integration with our now infamous Tweet-o-Meter and New Cityscapes via Twitter Maps.
You can of course also follow us direct on Twitter @digitalurban.
2010-07-07
Tag Architecture - A Call for Images and Stories of Buildings
You may of noticed that we recently launched our project 'TalesofThings', a site that tags any media to any object using QRcodes or rfid tags. We have just pushed an update that introduces 'groups' so all objects of interest can be viewed in one place. As all things urban are close to our heart, one of the first groups is 'Architecture' and we would like you to add your own building with a story.
Its simple to do, just sign up, upload a image of your building of choice (under 2mb) and add a story. Your building will then go live and your be able to add it to the architecture group. If you want you can also print out a QRCode that you can stick to the building allowing anyone to scan the code and add to the story/history of the building via the free iPhone/Android apps.
Your building will also be able to 'Tweet' everytime it is scanned or a new comment/story added, it will also become part of the 'World of Things' map - a place to view all the objects added so far to the site.
We are working on ways to make the objects more location aware and aware of near by objects, it could be interesting over the next few months to see how this develops. We look forward to seeing some of your buildings on the site and will sort out some sort of prize for the best stories...
You can start tagging anything and everything via talesofthings.com
Its simple to do, just sign up, upload a image of your building of choice (under 2mb) and add a story. Your building will then go live and your be able to add it to the architecture group. If you want you can also print out a QRCode that you can stick to the building allowing anyone to scan the code and add to the story/history of the building via the free iPhone/Android apps.
Your building will also be able to 'Tweet' everytime it is scanned or a new comment/story added, it will also become part of the 'World of Things' map - a place to view all the objects added so far to the site.
We are working on ways to make the objects more location aware and aware of near by objects, it could be interesting over the next few months to see how this develops. We look forward to seeing some of your buildings on the site and will sort out some sort of prize for the best stories...
You can start tagging anything and everything via talesofthings.com
2010-07-05
City 17
Loosely based on the computer game Half Life 2, "City 17" by Daniel Eggert tells the story of a guy who finds himself in a city that isn't what it used be:
For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:
Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game "Half Life 2" by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.
City 17 from Daniel Eggert on Vimeo.
For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:
Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game "Half Life 2" by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.
2010-07-01
CityEngine 2010: An Upgrade and New Licensing Models
CityEngine is without question one of the best city authoring systems out there. In the past we always noted pricing as an issue, but with the release of City Engine 2010 they have a whole new pricing structure in place.
Highlights of the update are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010 include advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada support for assets, export instances with the new FBX 2011.2.
The clip below illustrates the power of the latest version:
As part of the new licensing models the CityEngine INDIE is available for $495 and CityEngine STUDENT for $149.
Head over to http://www.procedural.com/ for full details and a free trial. Really, if your interested in cities in any shape or form the trial is a must.
Highlights of the update are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010 include advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada support for assets, export instances with the new FBX 2011.2.
The clip below illustrates the power of the latest version:
As part of the new licensing models the CityEngine INDIE is available for $495 and CityEngine STUDENT for $149.
Head over to http://www.procedural.com/ for full details and a free trial. Really, if your interested in cities in any shape or form the trial is a must.
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