Electronic Arts has released 4 short clips examining the simulation capability of the GlassBox Game Engine behind the forthcoming SimCity update.

Image: Traffic Density in the original SimCity release.

The mix of agent based modelling, economic fire, water etc make for a complex system running within the game engine. As ever with games vs academic models the argument is that gaming is often a ‘black box’ approach where the model algorithms are unknown and cannot be tweaked. We would argue back that the interaction of all these models in one system takes the modelling approach to urban growth one step forward, if we could get inside the GlassBox and create a ‘SimCity for Real’ using real-world data it could be a game changer.

SimCity Insider’s Look GlassBox Game Engine – Part 1

SimCity GlassBox Game Engine Part 2 – The Economic Engine Scenario 1

SimCity GlassBox Game Engine Part 3 – The Economic Engine Scenario 2

SimCity GlassBox Game Engine Part 2 – Scenario 3: Fire

Find out more over at http://www.simcity.com/


Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.