Shortest path network analysis, pedestrian modelling and moving agents around complex city scenes has always been a specialised domain. As regular readers will know we have always taken the view that game engines are arguably better suited to agent based modelling – especially in terms of pedestrian and transport than more traditional packages.

Agents in Unity

Agents in Unity

With a mix of Unity NavMesh and some simple Javascript it is possible to create a city wide navigation mesh. Below is out first example using agents to follow a target (viewable in 1080p):

We will be exploring this further over coming weeks…

Andy

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com

About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com