
CASA Working Paper 191 – Developing classical and contemporary models in ESRI’s City Engine – is now available to download. By Flora Roumpani, The Bartlett…
CASA Working Paper 191 – Developing classical and contemporary models in ESRI’s City Engine – is now available to download. By Flora Roumpani, The Bartlett…
Here at The Bartlett Centre for Advanced Spatial Analysis we run a Davis Vantage Pro 2 unit with Solar and UV sensors from a rooftop on…
Its not something many academics admit – but writing is hard, not for all, there are some academics who simply flow words but for many…
We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation…
Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs…
Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit…
The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag…