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Lumion | digital urban

Lumion

UCL Quad – Procedural City and Lumion

UCL Quad – Procedural City and Lumion

The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone – quick and…

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Burning a Logo into a City…

This is very much a work in progress post, but we are interested in integrating text/patterns/logos into 3D models of the city. At the moment we are putting a work flow in place to take our CASA logo and burn it into the street patten of a procedural city. Using the CityEngine, combined…

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15 Minutes with CityEngine and Lumion….

A quick weekend post – following on from our first look at CityEngine and Lumion we have expanded the visualisation to add in various standard items from the Lumion library along with a surrounding terrain and waterside setting: Total development time: 15 minutes with rendering 1.5 hours, its getting quicker…

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CityEngine: ESRI and Lumion a first look.

Yesterday a license for CityEngine landed on our desk from the nice people at ESRI and to be honest we were a little too excited for our own good, after all its only software. However, CityEngine and its integration with ESRI ArcGIS, while maintaining full export capabilities to load into 3DMax/Lumion/Unity etc,…

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ABM, SketchUp, ArcGIS and Lumion

ABM, SketchUp, ArcGIS and Lumion

Over the past few weeks we have been exploring exploring new methods and techniques for visualising data. Developed as part our Masters course in Advanced Spatial Analysis and Visualisation we are now looking into issues of scale, realtime rendering, rapid visualisation and 3D exhibition spaces. Regular readers will know we have been exploring Unity…

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London Twitter Data as a Landscape

Readers will know that as part of the MRes in Advanced Spatial Analysis and Visualisation, here in CASA, we are exploring new methods and techniques for visualising data. As part of the course we are looking at collecting data from the Twitter API and using the resulting .csv file as an input…

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Lumion, Unity, Agents & Objects

Lumion, Unity, Agents & Objects

Crowd, transport and urban simulations are at their roots down to ‘Agents’ or ‘Objects’ that are assigned a set of rules as to how to moves in relation to both the environment and other agents around them. 3D Studio Max has a built in ‘Crowd and Delegate’ system which can…

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