3D AgentsAgent Based Modelling

Real-Time Motion Planning for Crowds in Cities

By 30 June 2008 No Comments


Real-time crowd simulation requires fast, realistic methods for path planning as well as obstacle avoidance. The movie below details from EPFL Virtual Reality Lab, Switzerland’s Motion Planning Approach:

Navigation Graphs allow efficient navigation planning and simulation for crowds. They can be automatically computed from the mesh of the environment where the crowd is to be set. In real-time, EPFL’s solution is able to simulate and render tens of thousands of people.

Take a look at EPFL’s website for more information, papers and movies.

Andy

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com