Architectural VisualisationFallingwaterFrank Lloyd WrightGame Engines

Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation

By July 21, 2008 2 Comments

Fallingwater from Cristóbal Vila on Vimeo.

The movie above by represents one of the best visualisations of Fallingwater we have seen.

Fallingwater, also known as the Edgar J. Kaufmann Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (Wikipedia)

The movie provides an interesting contrast to the Half Life model of Fallingwater built by Kasperg. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution:

Falling Water by Frank Lloyd Wright in Half Life from digitalurban on Vimeo.

The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life ‘Noclip‘ option. It cant uite match however the beauty of etereaestudios visualisation.

You can find out more about Frank Lloyd Wright’s Fallingwater at


Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.


  • Anonymous says:

    Of course, a slight disadvantage of the half-life model is that I keep reaching for the mouse just in case someone is camping around the corner in the master bedroom. 😉

    Half-life doesn’t do trees in summer either, does it?

    More seriously, both visualizations are an amazing sign of what walk-throughs *could* do to help non-professionals to understand the effect of a new building or intervention on a community.

  • Anonymous says:

    Sounds like Source, not Half Life’s engine, but Half Life 2 (there is a big difference of visual quality).