AAG Final Call: Neogeography

Our session on Neogeography at next years AAG has proved popular, to such an extent that we are looking to split it into two sections. As such we have places left for papers, all we require is an abstract and your pin.

Session titles is ‘Concepts, Tools and Applications: The Rise of Neogeography’, final closing date is

ForDigital Urban in association with Dr Andrew Crooks from GIS Agents are organising a session at the 2009 AAG entitled “Concepts, Tools and Applications: The Rise of Neogeography”. Full details are below along with details on how to submit and abstract – note the closing date is 8th October 2008.

Below is an extended abstract for the session:

The world of Geographic Information (GI) Science has changed. It has experienced expeditious growth over the last few years leading to fundamental changes to the field. Web 2.0, specifically The Cloud, GeoWeb and Crowd Sourcing are revolutionising the way in which we gather, present, share and analyse geographic data. This renaissance in the importance of geography in the Web 2.0 world is becoming known as ‘Neogeography’.

Neogeography is geography for the general public using Web 2.0 techniques to create and overlay their own locational and related information on and into systems that mirror the real world. Location and space now represents a key part of the Web 2.0 revolution. Tagging not only the type of information but where such information is produced, who uses it and at what time, is fast becoming the killer application that roots information about interactivity generated across the web to systems that users can easily access and use in their own communication with others.

The aim of this session is twofold; first to bring together practitioners to discuss concepts and challenges that the field of Neogeography faces. Secondly, to provide an opportunity for researchers and developers to present recent tools and applications for collecting, sharing and communicating spatial data for the Neogeographer. We are actively seeking topics ranging across the entire spectrum of Neogeography, from Crowdsourcing, Digital Earths, Neogeography, Web Mashups, Volunteered Geographic Information, Virtual Worlds (e.g. Second Life) and associated Web 2.0 technologies.

Anyone who wishes to presents a paper must first register for the annual meeting, submit an abstract (no more than 250 words that describes the presentation’s purpose, methods, and conclusions). Once this has been done, you need to contact us with your program identification number (PIN), which we will use to add you to the session.

We look forward to hearing from you

Andy and Andrew

Further details on the paper requirements and cost of registration for the AAG meeting can be found at http://www.aag.org/annualmeetings/2009/index.htm

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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Half Life and 3D models update..

Its been a day of hitting our head against the wall – which is sometimes good as not everything is meant to be easy. Importing into Half Life is however proving to be more difficult than first thought. We have managed to import into The Unreal Engine complete with textures to create a 3D section of London but Half Life 2 has left us stumped.

Apparently its easy to go from Hammer (the Half Life editor) to CAD via DXF but not visa versa. We are going to plough on and still hope to home into a clear route from packages such as SketchUp to Half Life but it may take a few more days…

– Any help on this btw would be most welcome –

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

5 Comments

  1. alatown - September 4, 2006

    Any luck building your HL2 model? I tried once and also gave up…

  2. Andy - September 4, 2006

    Alatown,

    Thanks for the comment, its still proving problematic but i think we are almost there.

    Soon as i get anything in I’ll write an importing for halflife post as its far harder than it should be at this stage!

    Andy

  3. Tom Edwards - September 5, 2006

    As alatown suggests, you’re looking at the wrong tools. Importing CAD data involves creating props (models), and Hammer doesn’t come into it save for final placement in the world. You’ll want something like XSI or Maya and some tutorials.

  4. Anonymous - September 5, 2006

    http://www.chatbear.com/board.plm?b=4986&v=flatold
    this may be a useful forum for you, I have found it to be a wealth of info and helpful people. I am a Maya user and am trying to build where I work in HL2.(but just so we can blow eachother up). Yeah, valve sure makes it difficult! Good luck…

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