Physical Space Tweets: Pst! microCONTROL

Pst! is the surreptitious beckoning of attention and the acronym for Physical Space Tweets. It is a small Ardunio storyteller installed in public space giving an audience a glimpse into a geo-tagged community’s topic feed.

For the Leeds Pavillion at Mediamatic’s Amsterdam Biennale 2009 Pst! chronicled life in Leeds through it’s twitter feed.

Pst! microCONTROL from Megan Leigh Smith on Vimeo.

The piece locates a public social narrative by pulling an information feed from Twitter User profiles geographically aligned to Leeds with Twitter’s geocode API and then prints this information onto a mini LCD screen. By removing the peripheral of the computer a Pst! device can be placed in a non-space providing a window directly into a geo-located public space.

See http://megansmith.ca/blog/?tag=arduino for more info.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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CASA Future Cities and Digital Technologies Conference – Free Event – September 27th

Cities have always been places where new technologies are invented but as more and more of the world’s population is living in cities, it is ever more urgent to consider their future. Cities are also being reinvented using new digital technologies and this one day conference will explore how CASA at University College London is exploring the future city through big data, smart technologies, and new ideas about simulation and prediction. This conference will showcase a range of work dealing with digital futures based on using computers to measure, model and predict the future state of our town and cities using many examples drawn from London and beyond.

CASA Conference Barbican Cinema 1

CASA Conference Barbican Cinema 1

Held at the 300 seater Barbican Cinema One in London, the conference will deal with new ways of visualising cities in 3D using virtual realities, it will show how we are building an internet of things around which the city is being reinvented and it will explore how the prosperity of cities relates to their scale and size. A particular feature of the day will be a focus on new ways of exploring movement patterns in cities using data sets from smart cards, from open data sources and from new methods for crowdsourcing not only data but ideas for future cities.Registration is now open for this free one day event:
http://casaconference2013.eventbrite.co.uk/

The Future Cities and Digital Technologies Conference is preceded by a day of free workshops at UCL.  Further details are available at:

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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SimCity GlassBox Game Engine: 4 Simulation Examples

Electronic Arts has released 4 short clips examining the simulation capability of the GlassBox Game Engine behind the forthcoming SimCity update.

Image: Traffic Density in the original SimCity release.

The mix of agent based modelling, economic fire, water etc make for a complex system running within the game engine. As ever with games vs academic models the argument is that gaming is often a ‘black box’ approach where the model algorithms are unknown and cannot be tweaked. We would argue back that the interaction of all these models in one system takes the modelling approach to urban growth one step forward, if we could get inside the GlassBox and create a ‘SimCity for Real’ using real-world data it could be a game changer.

SimCity Insider’s Look GlassBox Game Engine – Part 1

SimCity GlassBox Game Engine Part 2 – The Economic Engine Scenario 1

SimCity GlassBox Game Engine Part 3 – The Economic Engine Scenario 2

SimCity GlassBox Game Engine Part 2 – Scenario 3: Fire

Find out more over at http://www.simcity.com/

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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Electronic Arts has released 4 short clips examining the simulation capability of the GlassBox Game Engine behind the forthcoming SimCity update.

Image: Traffic Density in the original SimCity release.

The mix of agent based modelling, economic fire, water etc make for a complex system running within the game engine. As ever with games vs academic models the argument is that gaming is often a ‘black box’ approach where the model algorithms are unknown and cannot be tweaked. We would argue back that the interaction of all these models in one system takes the modelling approach to urban growth one step forward, if we could get inside the GlassBox and create a ‘SimCity for Real’ using real-world data it could be a game changer.

SimCity Insider’s Look GlassBox Game Engine – Part 1

SimCity GlassBox Game Engine Part 2 – The Economic Engine Scenario 1

SimCity GlassBox Game Engine Part 3 – The Economic Engine Scenario 2

SimCity GlassBox Game Engine Part 2 – Scenario 3: Fire

Find out more over at http://www.simcity.com/

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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Merging Flight Simulation and Email DNA, 3D Mailbox is a mail system where each of your emails arrives via a jumbo jet from the relevant country into LAX airport. The concept while slightly bizarre is also interesting as it links an emails origins geographically according the countries national carrier.

The trailer embedded below is well worth a view:

The application is available in both light (free) and full versions for download from the 3DMailbox home page.

Picked up via http://infosthetics.com/

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

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