Physical Space Tweets: Pst! microCONTROL

Pst! is the surreptitious beckoning of attention and the acronym for Physical Space Tweets. It is a small Ardunio storyteller installed in public space giving an audience a glimpse into a geo-tagged community’s topic feed.

For the Leeds Pavillion at Mediamatic’s Amsterdam Biennale 2009 Pst! chronicled life in Leeds through it’s twitter feed.

Pst! microCONTROL from Megan Leigh Smith on Vimeo.

The piece locates a public social narrative by pulling an information feed from Twitter User profiles geographically aligned to Leeds with Twitter’s geocode API and then prints this information onto a mini LCD screen. By removing the peripheral of the computer a Pst! device can be placed in a non-space providing a window directly into a geo-located public space.

See http://megansmith.ca/blog/?tag=arduino for more info.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

Leave a Reply

SimCity GlassBox Game Engine: 4 Simulation Examples

Electronic Arts has released 4 short clips examining the simulation capability of the GlassBox Game Engine behind the forthcoming SimCity update.

Image: Traffic Density in the original SimCity release.

The mix of agent based modelling, economic fire, water etc make for a complex system running within the game engine. As ever with games vs academic models the argument is that gaming is often a ‘black box’ approach where the model algorithms are unknown and cannot be tweaked. We would argue back that the interaction of all these models in one system takes the modelling approach to urban growth one step forward, if we could get inside the GlassBox and create a ‘SimCity for Real’ using real-world data it could be a game changer.

SimCity Insider’s Look GlassBox Game Engine – Part 1

SimCity GlassBox Game Engine Part 2 – The Economic Engine Scenario 1

SimCity GlassBox Game Engine Part 3 – The Economic Engine Scenario 2

SimCity GlassBox Game Engine Part 2 – Scenario 3: Fire

Find out more over at http://www.simcity.com/

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

Leave a Reply

German and UK Truck Simulator

We can’t quite remember our search terms on game engines this morning but we stumbled upon a game entitled ‘German Truck Simulator’.
The game allows you to drive across a realistic depiction of Germany, visit its cities, choose from over sixty kinds of cargo, and deliver them. The game progresses by growing your truck fleet and hire the most experienced drivers to build up a business:

The game has been developed by the makers of simulations in the 18 Wheels of Steel series and authors of Euro Truck Simulator. There is quite a niche market for this type of game although the web page states that ‘we are happy to confirm that the game has been released in Poland – a country where we know our games have lots of fans’.

Here is the official Polish game website: germantrucksimulator.pl.

It would be easy to put in a few jokes here and there, but in terms of simulation and visualisation this has got potential and we note there is now a UK version:

The UK version was relased last week, ever had a craving to drive the motorways of the UK and chose between over sixty kinds of cargo to deliver? Head over to http://www.uktrucksimulator.com/ for full details.

The the 1-hour trail demo version of the UK game is not available until April 19th, 2010 but you can download the German version now.

Do let us know how you get on if you do, happy trucking.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

3 Comments

  1. Erik-janvO - February 25, 2010

    this would probably be the most boring game ever… but i see some potential in making games that use the google earth streetview data for photo realistic graphics.

  2. Magic memory stick - March 3, 2010

    That does mean Erik you are a game developer?? So which game platform does you use?? And did you made any game?? Would you like to share your game skills to us?

  3. truck rental - June 1, 2010

    WAA! The 3D graphics on this game look pretty good for a web based game! And the whole concept is also nice, reminds me a bit of civilization we all used to play years ago he he 🙂

Leave a Reply

We can’t quite remember our search terms on game engines this morning but we stumbled upon a game entitled ‘German Truck Simulator’.
The game allows you to drive across a realistic depiction of Germany, visit its cities, choose from over sixty kinds of cargo, and deliver them. The game progresses by growing your truck fleet and hire the most experienced drivers to build up a business:

The game has been developed by the makers of simulations in the 18 Wheels of Steel series and authors of Euro Truck Simulator. There is quite a niche market for this type of game although the web page states that ‘we are happy to confirm that the game has been released in Poland – a country where we know our games have lots of fans’.

Here is the official Polish game website: germantrucksimulator.pl.

It would be easy to put in a few jokes here and there, but in terms of simulation and visualisation this has got potential and we note there is now a UK version:

The UK version was relased last week, ever had a craving to drive the motorways of the UK and chose between over sixty kinds of cargo to deliver? Head over to http://www.uktrucksimulator.com/ for full details.

The the 1-hour trail demo version of the UK game is not available until April 19th, 2010 but you can download the German version now.

Do let us know how you get on if you do, happy trucking.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

Leave a Reply

The movie below uploaded to YouTube by Imortega is an

edited screen capture from a Croquet demo given by Julian Lombardi in August 2007. It shows some of the capabilities of the open source Croquet software development environment. Croquet is designed for use in creating and deploying large-scale distributed multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable.

The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices”


Its been a while since we looked at Croquet and the development is encouraging. The movie illustrates many innovative features such as the collaborative web browser and the ability to ‘jump’ between worlds.

We will be looking closer at Croquet in the coming weeks, the movie is well worth a play…

See the Croquet Consortium page for more details.

Author Bio

Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.

1 Comment

  1. victorferreira - August 3, 2010

    Careful with the last link you here, the anti-virus software gave a warning of an exploit on the site.
    Cheers, Victor

Leave a Reply