CASA Working Paper 191 - Developing classical and contemporary models in ESRI's City Engine - is now available to download. By Flora Roumpani, The Bartlett…
We present our working paper entitled ‘Virtual Cities: Digital Mirrors into a Recursive World‘. The paper comes in at approximately 9000 words and explores visualisation…
Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs…
Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit…