The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.

Screen Shot 2013-05-01 at 13.44.41

Police Car Agents in the City

We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path modelling of agents in Unity within an urban scene:

The concept was developed as part of our Masters course here in CASA, to explore theĀ developmentĀ of 3D interactive urban scenes…


Andy is Professor of Digital Urban Systems at the Centre for Advanced Spatial Analysis at University College London.