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Introducing SurveyMapper: Beta is Now Live

By Posts

Do you want to know what peoples views are on the issue of the day, do you want to ask peoples views on a new product without restrictions on the number of responces, perhaps you are carrying out a straw poll or do you want to collect data to input into a scientific model? If the questions can be asked or surveyed, all you need is SurveyMapper.

The beta release of SurveyMapper, a free real-time geographic survey and polling tool from the nice people at the Centre for Advanced Spatial Analysis, University College London, is now live!

If you have used other ‘polling sites’ then you will be up to speed, except we have taken away the restrictions and added real-time mapping into the mix. Simply sign up (its free) and then your be able to create your own survey. Currently we have three levels of survey available – Worldwide, based on countries, European Countries and UK Postcode.

You can ask anything, survey the nation, the world or just your street. Once a survey closes you can download the data and use it for anything you wish or simply examine the map and the statistics. We will be rolling out to the United States shortly and after that the world allowing surveys and polls down to building level.


To take part head over to SurveyMapper.com

Keep up with the SurveyMapper twitter feed for news on the beta release, new features such as blog embedding and integration with our now infamous Tweet-o-Meter and New Cityscapes via Twitter Maps.

You can of course also follow us direct on Twitter @digitalurban.

Tag Architecture – A Call for Images and Stories of Buildings

By Architecture, internet of things, qrcode, rfid, splimes, tagging

You may of noticed that we recently launched our project ‘TalesofThings‘, a site that tags any media to any object using QRcodes or rfid tags. We have just pushed an update that introduces ‘groups’ so all objects of interest can be viewed in one place. As all things urban are close to our heart, one of the first groups is ‘Architecture’ and we would like you to add your own building with a story.

Its simple to do, just sign up, upload a image of your building of choice (under 2mb) and add a story. Your building will then go live and your be able to add it to the architecture group. If you want you can also print out a QRCode that you can stick to the building allowing anyone to scan the code and add to the story/history of the building via the free iPhone/Android apps.

Your building will also be able to ‘Tweet’ everytime it is scanned or a new comment/story added, it will also become part of the ‘World of Things’ map – a place to view all the objects added so far to the site.

We are working on ways to make the objects more location aware and aware of near by objects, it could be interesting over the next few months to see how this develops. We look forward to seeing some of your buildings on the site and will sort out some sort of prize for the best stories…

You can start tagging anything and everything via talesofthings.com

City17

City 17

By architecture in games, Cities in Games, city 17, half life, urban games

Loosely based on the computer game Half Life 2, “City 17” by Daniel Eggert tells the story of a guy who finds himself in a city that isn’t what it used be:

City 17 from Daniel Eggert on Vimeo.
 
For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:
Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game “Half Life 2” by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.

CityEngine 2010: An Upgrade and New Licensing Models

By CityEngine, Procedural Cities

CityEngine is without question one of the best city authoring systems out there. In the past we always noted pricing as an issue, but with the release of City Engine 2010 they have a whole new pricing structure in place.

Highlights of the update are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010 include advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada support for assets, export instances with the new FBX 2011.2.

The clip below illustrates the power of the latest version:

As part of the new licensing models the CityEngine INDIE is available for $495 and CityEngine STUDENT for $149.

Head over to http://www.procedural.com/ for full details and a free trial. Really, if your interested in cities in any shape or form the trial is a must.

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