Skip to main content
Augmented Reality UCL Map

UCL Live Campus Augmented Reality App – Created by Masters Students at CASA

By 3D Modelling, Agent Based Modelling, android, Augmented Reality, Game Engines, SketchUp, Unity

UCLive is an Augmented Reality Map of UCL developed by students on the Masters in Advanced Spatial Analysis and Visualisation at CASA. Featuring live data, the augmented reality android app works by simply pointing your mobile device at any of the UCL maps across campus.
Running in Unity and mixing a number of GIS and Agent Based Modelling elements, the development is outlined below:

  1. A three dimensional base model was created with SketchUp on top of the UCL campus map;
  2. Moving agents and transports are added into the application to show local bus and tube routes;
  3. Sounds are embedded into the application from the UCL Soundcloud;
  4. Online data on buildings, Twitter and PC Cluster availability  – live;
  5. The user’s location is shown in the application map.
Augmented Reality UCL Map

Augmented Reality UCL Map

Produced by  Ayana Kito ( http://3rdplat.blogspot.co.uk ), Balamurgan Soundararaj ( http://geoidin.wordpress.com ), Daniel Lam ( http://spatiametrics.wordpress.com ) and Nicola Clark (http://cityofblindinglights.org ) it represents the output of the final visualisation project on the masters course. The movie illustrates the app in action:
Take a look at the main UCLive page for full details and updates, we are currently exploring next steps to move the app towards release on Android and iOS.
You can still apply for 2013/14 entry to the MRes in Advanced Spatial Analysis and Visualisation the final full time deadline for applications: August 2nd.

UCL Quad - Lumion

UCL Quad – Procedural City and Lumion

By 3D Modelling, Lumion, UCL

The Quadrangle at University College London was designed by William Wilkins and constructed between 1827 and 1828. It is a natural building of urban research as its surroundings provide a mix of architectural styles. The 3D model of the quad was built using SketchUp with photos grabbed via a mobile phone – quick and simple.
UCL Quad - Lumion

UCL Quad – Lumion

Regular readers will recognise the model from our previous Elder Scrolls IV Game Engine work. We found the model on an old hard drive for a group of students working on a new UCL project. As such we took the opportunity to  load it into Lumion and add it into a future Bloomsbury created using CityEngine. Finally, the falling cubes (CASA branded, home of digital urban) are via 3D Max, linked in from a previous tutorial on Mass FX:

The building is centered on a Corinthian portico, after the completion of University College London Wilkins went to design the National Gallery in Trafalgar Square.

AR Navigation Application

AR Navigation System for Pedestrians – Android App

By android, Augmented Reality

Sung-Hyun Jang, one of my Ph.D. students here at CASA, has launched an Android app called AR Navigation System for Pedestrians.
The app is a part of his Ph.D. studies, and is an attempt at visualising geographic information via an augmented reality interface.  Specifically, the app provides navigation information via both map interface and an augmented reality interface.

AR Navigation Application

AR Navigation Application

The app was written in Java using the Android SDK, and uses the Google Maps API and the Google Direction API. Going forward, Sung is looking to use the app to research Human-Computer Interaction (HCI) and in particular to help him investigate spatial knowledge acquisition.
You can learn more about app at http://www.pinenutapps.com/arnavi/index.html.
The app is available at Google Play. (https://play.google.com/store/apps/details?id=com.pinenutapps.arnavi)
 

Working Paper 191

Developing Classical and Contemporary Models in ESRI’s City Engine – CASA Working Paper 191

By City Engine, Working Paper

CASA Working Paper 191 – Developing classical and contemporary models in ESRI’s City Engine – is now available to download.
By Flora Roumpani, The Bartlett Centre for Advanced Spatial Analysis, University College London:
Abstract

Working Paper 191

Working Paper 191

In this paper we describe the development of projects which aim to explore the use of procedural modelling as a complete toolkit for building interactive visualizations of urban modelling theories. We will use three case studies, starting with the original von-Thunen model, a generalization of von-Thunen using multiple centres and finally the standard dynamic retail model by Wilson and Harris. We will discuss the advantages and limitations in using ESRI’s City Engine and the use of interactive techniques, to visualize and explore classical and contemporary urban modelling theories, by introducing spatial interaction and spatial dynamics within the simulation of a 3d city. In this framework, we provide a guide for developing urban models to aid better analysis and understanding of the urban environment through 3d urban visualizations, complexity theories and interactive systems.
Download the working paper (8.5Mb pdf)
The full working paper series can be viewed on the main CASA site – http://www.bartlett.ucl.ac.uk/casa/latest/publications/working-papers
Follow the work behind the working paper at en-topia.blogspot.co.uk

Close Menu

About Salient

The Castle
Unit 345
2500 Castle Dr
Manhattan, NY

T: +216 (0)40 3629 4753
E: hello@themenectar.com

Archives