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CityEngine 2009.3

By CityEngine, Procedural Cities

The latest version of the CityEngine (2009.3) includes features such as advanced roof types and global texture mapping to make the creation of large urban 3D models even easier. We are big fans of the CityEngine, especially with its ability to import OpenStreetMap data for street layouts.

The movie below details the new City Wizard to create and generate whole cities from pre-defined templates with only a few mouse clicks:

Another nice touch is the ability to download a use a 30 Day trial, even if you have used a previous version.

What better way to spend your Christmas than building cities? Head over to http://www.procedural.com/cityengine/ for full details.

CityEngine 2009.3

By CityEngine, Procedural Cities

The latest version of the CityEngine (2009.3) includes features such as advanced roof types and global texture mapping to make the creation of large urban 3D models even easier. We are big fans of the CityEngine, especially with its ability to import OpenStreetMap data for street layouts.

The movie below details the new City Wizard to create and generate whole cities from pre-defined templates with only a few mouse clicks:

Another nice touch is the ability to download a use a 30 Day trial, even if you have used a previous version.

What better way to spend your Christmas than building cities? Head over to http://www.procedural.com/cityengine/ for full details.

How the 3D Engine is Changing the World: The Guardian

By Game Engines, SketchUp

Keith Stuart has a good article in today’s Guardian Newspaper entitled ‘How the 3D Engine is Changing the World’. Keith notes that John D Carmack, the programming legend behind the Doom and Quake games runs an aerospace company as a relaxing diversion from his role as technical director at games developer, id. Which goes to show that 3D engine design isn’t rocket science – it’s far more complicated than that.

You can read the full article online, including our thoughts on Google SketchUp….

How the 3D Engine is Changing the World: The Guardian

By Game Engines, SketchUp

Keith Stuart has a good article in today’s Guardian Newspaper entitled ‘How the 3D Engine is Changing the World’. Keith notes that John D Carmack, the programming legend behind the Doom and Quake games runs an aerospace company as a relaxing diversion from his role as technical director at games developer, id. Which goes to show that 3D engine design isn’t rocket science – it’s far more complicated than that.

You can read the full article online, including our thoughts on Google SketchUp….

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