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Normal Service Resumes Next Tuesday…

By Posts

A quick post as we are taking some time out to move flats here in London town. The bad news is that this means we are without internet access for a few days so posts will be limited to say the least.

The good news is that the new place is in a perfect position for some tilt-shift timelapses so a tutorial will be forthcoming along with thoughts and techniques for urban HDR.

We are back at du headquarters early next week when a normal, perhaps slightly enhanced, service will resume…

Unity – Now Free

By Unity

Unity, our current development platform of choice here at digital urban, is now available free of charge. The Indie version of its Unity engine previously sold for $200 and is quite simple one of the best and indeed easiest game engines to work with.

We will be ramping up our Unity development in the coming months, for now if you haven’t had chance to use Unity yet, what are you waiting for.

Head over to http://unity3d.com/unity/ for the download.

Thanks to everyone who sent this in…

Unity – Now Free

By Unity

Unity, our current development platform of choice here at digital urban, is now available free of charge. The Indie version of its Unity engine previously sold for $200 and is quite simple one of the best and indeed easiest game engines to work with.

We will be ramping up our Unity development in the coming months, for now if you haven’t had chance to use Unity yet, what are you waiting for.

Head over to http://unity3d.com/unity/ for the download.

Thanks to everyone who sent this in…

Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections

By Autodesk, Matte Painting, Mattepainting Toolkit, Maya

The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.

gs_mptk city demo from Glyph on Vimeo.

The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.

For more information take a look at glyphfx.com/mptk.html, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film – from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.

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