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Final Call – International Conference on Theory, Data Handling and Modelling in GeoSpatial Information Science, Hong Kong

By call for papers, Conferences

We have a final call for papers in geographic/urban visualisation – the deadline for abstracts has passed but as we are running a workshop send them to us via the contact page and we will sort out the initial submission process.

The Joint International Conference on Theory, Data Handling and Modelling in GeoSpatial Information Science will be held on May 26th to 28th 2010 in Hong Kong.

This conference will be a notable event in the international community of Geo-spatial information Science (GISc) in 2010, organized by: Commission II of the International Society of Photogrammetry and Remote Sensing (ISPRS) and Commission of Geographic Information Science and Commission of Modelling Geographical Systems of the International Geographical Union (IGU). The conference will join together the Symposium of Technical Commission II of ISPRS, the Symposium on Spatial Data Handling and the Conference on Modelling Geographical Systems from IGU.

ISPRS is a society regrouping scientific societies from more than 100 countries working in domains related to photogrammetry, remote sensing and geographical information science. 2010 will be a special year for the society as it will be celebrating its centenary anniversary. The ISPRS Technical Commission II Symposium is organised every four years alternately with the ISPRS Congress and is among the major events in ISPRS calendar regrouping leading scholars from the GISc and related communities. Last editions of the symposium were held in Ottawa, Canada (2002) and Vienna, Austria (2006) jointly with SDH.

You can find the submission guidelines and template from here.

Also take a look at the new Geovisualisation and Virtual Reality site (its hosted here in CASA) where you can sign up to become a member.

Procedural Building Generator v0.5 Launched

By 3D Max, Procedural Cities


Tyson Ibele, over at http://tysonibele.com/ has released the latest version of his Building Generator for 3D Max 9 and above. Development has been swift with the addition of textures a couple of weeks ago and now a notable update to the creation of windows/details on the buildings.


With the creation of digital cities the ‘detail’ is crucial, from shutters on windows to lights and blinds, they all add up to create a sense of place. We have not had chance to run the latest version yet as its just been released, but if its anything like the previous iterations it is one of the ‘must’ have scripts for building digital cities.

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