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Textured LiDAR Scan of London: 1.5 Billion Points

By LandXplorer, LiDAR, Virtual London

The movie below provides a quick glimpse of our latest dataset in CASA – a LiDAR scan of London within the M25 ring road, the model is made up of in excess of 1.5 billion points:

LiDAR Scan of London – Textured from digitalurban on Vimeo.


The points have been converted to a surface, texture mapped with aerial imagery and visualised in LandXplorer by Autodesk. A non textured mapped version can be seen below:

LiDAR Scan of London from digitalurban on Vimeo.

Thanks go to Duncan Smith at CASA for doing the processing and Cities Revealed for the data supplied by Landmap.

Note – the movie is slightly lower quality than our normal output here at digital urban as our Mac has been nicked, normal service should return next week…

Textured LiDAR Scan of London: 1.5 Billion Points

By LandXplorer, LiDAR, Virtual London

The movie below provides a quick glimpse of our latest dataset in CASA – a LiDAR scan of London within the M25 ring road, the model is made up of in excess of 1.5 billion points:

LiDAR Scan of London – Textured from digitalurban on Vimeo.


The points have been converted to a surface, texture mapped with aerial imagery and visualised in LandXplorer by Autodesk. A non textured mapped version can be seen below:

LiDAR Scan of London from digitalurban on Vimeo.

Thanks go to Duncan Smith at CASA for doing the processing and Cities Revealed for the data supplied by Landmap.

Note – the movie is slightly lower quality than our normal output here at digital urban as our Mac has been nicked, normal service should return next week…

Pixel City: Creating a Procedural Cityscape

By Procedural Cities

Shamus Young of Twenty Sided has a fantastic walk through of creating a Procedural City, complete with source code. Shamus’s goals were to create a night time cityscape that made predominantly of of lights and suggestions rather than real detail. The movie below provides a look at its creation:


The city is entirely procedurally generated, no art assets, textures or models are used – which makes for a really interesting approach, especially from our point of view of always starting from the basic model/texture and building up to the cityscape.

See the 11 part write up, complete with code and demo over at Twenty Sided.

Thanks go to Radek for sending us the link to http://flowingdata.com/ who covered the project, a blog that is now bookmarked…

Pixel City: Creating a Procedural Cityscape

By Procedural Cities

Shamus Young of Twenty Sided has a fantastic walk through of creating a Procedural City, complete with source code. Shamus’s goals were to create a night time cityscape that made predominantly of of lights and suggestions rather than real detail. The movie below provides a look at its creation:


The city is entirely procedurally generated, no art assets, textures or models are used – which makes for a really interesting approach, especially from our point of view of always starting from the basic model/texture and building up to the cityscape.

See the 11 part write up, complete with code and demo over at Twenty Sided.

Thanks go to Radek for sending us the link to http://flowingdata.com/ who covered the project, a blog that is now bookmarked…

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