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Review of Data Visualisation: Call for Examples

By Department of Communities and Local Government, OCSI

The Department of Communities and Local Government in the United Kingdom are carrying out a review of data visualisation – how data is presented and brought to life using charts, graphs, maps, timelines, animations etc – for public sector decision-makers and researchers – and need your help.

The work will identify good practice in visualising data, particularly for:

  • analysing and presenting small area data (eg, below District level)
  • understanding and communicating trends and dynamics over time
  • benchmarking comparisons (between areas, groups and services)

They are looking for good examples of visualisation (we presume world wide) that have:

  • made an impact/ helped communicate findings to decision-makers;
  • helped researchers understand the story behind the data.

The project/website will be an excellent opportunity to show case your own examples of good visualisation, and help contribute to common standards of good practice in the research community. If you have any examples, email them on visualisation@ocsi.co.uk, or call on 01273 201 345.

The project has been commissioned by the Department of Communities and Local Government, who are looking to understand the potential for visualisations to analyse and communicate data, and provide guidance for national and local analysts on making best use of visualisation.

Work on the project will explore questions including:

  • What visualisations are being used by the public sector? What can we learn from elsewhere?
  • Is there a useful typology (classification) of visualisation techniques for public sector users?
  • How effective are particular types of visualisation in supporting public sector research and decision-making?
  • What are the most appropriate visualisation techniques for particular purposes?

The primary output from the project will be a web application, to help users identify strengths and weaknesses of visualisations for particular purposes, also linking to examples and supporting material.

For further information contact James Geehan, (Project manager), Communities and Local Government, tel: 0207 944 4857, James.Geehan@communities.gsi.gov.uk or Tom Smith, (Project lead), OCSI, tel: 01273 201345, tom.smith@ocsi.co.uk

The briefing note is also available for download in PDF format and as a Word document.

Sketchers Studio – 3D Animation for SketchUp on the Mac

By Mac, Sketchers Studio, SketchUp


We have always been big fans of SketchUp here at digital urban, it is without question one of the quickest and easiest 3D modelers out there for visualization. That said, animation has always been slightly lacking which is why we are intrigued by Sketchers Studio for the Mac which takes .skp files into a 3D film studio setting.

Take a look at the movie below for a glimpse of the possibilities:

Objects can imported from the 3D Warehouse as scene settings or props to be animated, of note is the ability to move objects in realtime while recording an animation path – as part one of their tutorial below illustrates in terms of setting up a car animation:

Setting up the cameras and the final scene can be completed in under 10 minutes – something that is definitely of interest for those doing pre viz work or story board settings for advertising/films etc:

See http://sketchersstudio.com for full details and a trial download, the full version is currently available for $59.

Thanks go to maoltuile for mentioning Sketchers Studio in the comments to our post on hyperShot, Realtime Rendering for Windows and Mac.

CryEngine 3 Preview

By CryEngine 3, Crysis

In the midst of attempting to import objects into the CryEngine 2 – see our post on A Return to Crysis? SketchUp and 3D Max Progress‘ we missed the sneak preview of the CryEngine 3 at the Games Developers Conference.

As the specs state: CryENGINE® 3 is the first Xbox 360™, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box.

The complete game engine suite includes the famous CryENGINE® 3 Sandbox™ editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games.

See the Crytek page for full info and updates, as a tool for architectural and geographical visualisation the CryEngine 2 is unsurpassed so we are looking forward to version 3…

CryEngine 3 Preview

By CryEngine 3, Crysis

In the midst of attempting to import objects into the CryEngine 2 – see our post on A Return to Crysis? SketchUp and 3D Max Progress‘ we missed the sneak preview of the CryEngine 3 at the Games Developers Conference.

As the specs state: CryENGINE® 3 is the first Xbox 360™, PlayStation® 3, MMO, DX9 and DX10 all-in-one game development solution that is next-gen ready – with scalable computation and graphics technologies. With CryENGINE® 3 you can start the development of your next generation games today. CryENGINE® 3 is the only solution that provides multi-award winning graphics, physics and AI out of the box.

The complete game engine suite includes the famous CryENGINE® 3 Sandbox™ editor, a production-proven, 3rd generation tool suite designed and built by AAA developers. CryENGINE® 3 delivers everything you need to create your AAA games.

See the Crytek page for full info and updates, as a tool for architectural and geographical visualisation the CryEngine 2 is unsurpassed so we are looking forward to version 3…

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