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Cities in Games: GTA IV Liberty City

By Cities in Games, GTA IV


Heli Tours (GTA IV) from VIP3Rz on Vimeo.

Grand Theft Auto IV (abbreviated to GTA IV) is a sandbox-style action-adventure video game developed by Rockstar both the PlayStation 3 and the Xbox 360. Typical of the franchise it features some of the best free roaming city visualisations around, creating a believable sense of location and place thanks to interactive traffic models and pedestrian movement.

The game is set in ‘Liberty City’, a fictional city that is based heavily on modern day New York City. The movie above provides an insight into both the architecture of the city and the ability to freely visualize the urban skyline.

Below provides a further look at the city:


Freefall (GTA IV) from VIP3Rz on Vimeo.

In a report last year in the New York Daily News City Councilman Peter Vallone, chairman of the Council’s Public Safety Committee, stated that “Setting Grand Theft Auto in the safest big city in America would be like setting Halo in Disneyland”. The article continues that “The mayor does not support any video game where you earn points for injuring or killing police officers,” said Jason Post, a spokesman for Mayor Bloomberg.

The city map for GTA IV is pictured below, you can view an interactive ‘Google Maps’ style version here.


Now we are not going to get into the debate about violence and games based on real locations.. suffice to say the Mayor of London didn’t pass comment on The Getaway (see our movie) which allows you, amongst other things, to hijack a bus at gun point and attack passers by, but these are changing times.

With games increasingly leading the way in the creation of digital cities, and the move towards photorealism, it looks like this is the first shot across the bows of game creators in what looks like a long running debate.

We can’t help wondering how different it is however to film, how many violent films have been set in New York and depicted it in a negative way? From the Lights of New York in 1928 (the first Gangster film to feature sound) to the latest blockbuster – New York is often portrayed as a crime ridden city due to its gritty urban environment and architecture. GTA IV is simply following a similar path.

GT4.Net has a great write up showing comparisons between in-game images and the architecture of New York.

Also see the 86 page thread on GTAForums.com

Frank Lloyd Wright: Fallingwater Architectural and Game Visualisation

By Architectural Visualisation, Fallingwater, Frank Lloyd Wright, Game Engines


Fallingwater from Cristóbal Vila on Vimeo.

The movie above by etereaestudios.com represents one of the best visualisations of Fallingwater we have seen.

Fallingwater, also known as the Edgar J. Kaufmann Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (Wikipedia)

The movie provides an interesting contrast to the Half Life model of Fallingwater built by Kasperg. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution:


Falling Water by Frank Lloyd Wright in Half Life from digitalurban on Vimeo.

The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life ‘Noclip‘ option. It cant uite match however the beauty of etereaestudios visualisation.

You can find out more about Frank Lloyd Wright’s Fallingwater at http://www.fallingwater.org/

Shrinking Cities

By Data Visualisation, Shrinking Cities


Moving Datas from 1kilo on Vimeo.

The movie above comes from shrinkingcities.com – they state that ‘
Shrinking cities are a cultural challenge to us. In the Shrinking Cities project, architects, academics and artists investigate recent developments in Detroit, Ivanovo, Manchester / Liverpool and Halle / Leipzig – and make suggestions’.

Their world map is interesting:


World Map of Shrinking Cities from 1kilo on Vimeo.

With the recent move, a least in the UK, to brownfield site urban flats and apartment developments we would argue that perhaps British cities are growing in population rather than shrinking (?).

Shrinking cities is a project (2002-2008) of the Federal Cultural Foundation, under the direction of Philipp Oswalt (Berlin) in co-operation with the Leipzig Gallery of Contemporary Art, the Bauhaus Dessau Foundation and the magazine archplus.

For more information see shrinkingcities.com.

High Definition Visualisation from Panoramas: London Churches

By High Definition, London Churches, Vimeo


Panoramic London Churches – HD from digitalurban on Vimeo.

The movie above was created back in 2006 as a test for using standard panoramic images as a way to create high definition movies. Now thanks to the video sharing service Vimeo it is possible to embed high quality output in our posts.

The movie features The Chapel of Peter and St Paul by Wren, Southwark Cathedral, The Painted Hall by Wren and St Giles in the Field. Any thoughts on the technique are as ever welcomed…

Music: Mozart’s Requiem Mass in D minor.

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