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Global McDonald’s Price Map: BurgerNomics

By google maps, MapTube

We have been adding some new maps recently to MapTube, our most recent being the global price of Big Mac’s around the world.

Based on the Big Mac Index which according to the Wiki was “introduced by The Economist in September 1986 as a humorous illustration and has been published by that paper annually since then. The index also gave rise to the word burgernomics.

One suggested method of predicting exchange rate movements is that the rate between two currencies should naturally adjust so that a sample basket of goods and services should cost the same in both currencies. In the Big Mac Index, the “basket” in question is considered to be a single Big Mac burger as sold by the McDonald’s fast food restaurant chain.

The Big Mac was chosen because it is available to a common specification in many countries around the world, with local McDonald’s franchisees having significant responsibility for negotiating input prices. For these reasons, the index enables a comparison between many countries’ currencies. Some menu items are market specific, which would hinder a comparison, if used. Still other menu items are specially priced, such as the dollar menu in many U.S. restaurants consisting of sandwiches and other items that cost $1″.

Mapping the index provides and instant guide to prices around the world – it makes interesting viewing, China is by far the cheapest place for a BigMac, visualised all thanks to the increasingly easy ways to view and create geotagged information.

You can View the Map yourself via MapTube, data thanks to The Economist.

See the Big Mac Index Wikipedia page for more information.

Real-Time Motion Planning for Crowds in Cities

By 3D Agents, Agent Based Modelling


Real-time crowd simulation requires fast, realistic methods for path planning as well as obstacle avoidance. The movie below details from EPFL Virtual Reality Lab, Switzerland’s Motion Planning Approach:

Navigation Graphs allow efficient navigation planning and simulation for crowds. They can be automatically computed from the mesh of the environment where the crowd is to be set. In real-time, EPFL’s solution is able to simulate and render tens of thousands of people.

Take a look at EPFL’s website for more information, papers and movies.

Autodesk’s Design Software on a Multi-Touch Wall

By Multi-Touch

Multi-Touch screens are one of those things that feel so natural to use that within a few minutes its as if the ‘mouse’ never existed. We are so used to our iPhone now that not being able to ‘touch’ our LCD display seems positively out of date, in fact our screen is covered in smudge marks where we sometime forgot and touch it anyway.

Which brings us to Architect Doug Look from Autodesk Labs experiments with Autodesk’s design software on a Multi-Touch Wall device. The wall is an input device produced by Perceptive Pixel and invented by researcher and (TED conference luminary) Jeff Han.

The movie is embedded below:

Autodesk Labs believes multi-touch human-computer interfaces may dramatically change how products, infrastructure, and buildings are designed.

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