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Google 3D Warehouse: Importing into Crysis

By 3D Max, 3D Warehouse, Architectural Visualisation, Crysis, SketchUp

The latest in our series of posts on importing into the Crysis Sandbox looks at the Google 3D Warehouse. The warehouse is a repository of over 200,000 models and a unique archive of buildings and street furniture from around the world.

Its taken some time but we now have a path for importing any model from the 3D Warehouse into Crysis, the movie below details the Tate Modern:

We are not sure what the license implications are, but as soon as we know and as soon as the latest exporter is out from EA (soon) we will have a tutorial and work flow online.

Our progress to date movie is embedded below, featuring the Swiss Re, Tower Bridge and work in the Sandbox:

The potential of using the 3D warehouse in Crysis is intriguing to say the least…

HDR City Photographs

By HDR Panorama, Photography

Our plans to capture High Dynamic Range (HDR) images in Hong Kong were put to rest due to mist and London seems to of been lost in drizzle for months. As soon as we get the right conditions a full tutorial will appear on the blog as its part of the forthcoming book.

In the meantime Stuck in Customs – unique photography for unique people have some stunning HDR images of New York.

It is well worth taking a look at the full set of photographs via the main Stuck in Customs page.

London in Crysis: Update 3 Tower Bridge, Swiss Re & The Sandbox

By 3D Max, 3D Modelling, Architectural Visualisation, Crysis, Sandbox, SketchUp

An update post and movie detailing our progress on importing our Virtual London model into Crysis. We have now been working on the model for little under a week at CASA and progress is good, the geometry has been extended out to Tower Bridge and we are experimenting with various texture configurations.

The movie below provides an insight into the movie to date with sections from both gameplay and sandbox modes to illustrate how the model is edited:


The move from holding the model in a fully functional Geographic Information System, aka ESRI’s ArcScene to SketchUp, 3D Max and a finally into the Crysis Sandbox has been interesting. The engine is probably the most powerful on the market today and the speed in which it is possible to work is refreshing.

See our previous post for more movies, including a texture mapped model direct from SketchUp:

Crysis – Importing City Models: St Pauls Cathedral

We will have more updates and a tutorial as soon as the workflow is finalised.

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