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A quick message just to apologise for the lack of posts so far this week. We have been working on a paper for a book chapter entitled ‘Iconic Simulations: Mirrors into a Recursive World’. Its almost there and then we can get back to the blog posts…

Up and coming is news on importing DEM’s into Second Life and switching Virtual London for Virtual Thailand in Second Life, we have permission to use the data (see Virtual London: Removed from Second Life at Request of Ordnance Survey) which is ironic is some ways.

Build a Virtual City – Shelter Buy a House Rebuild A Life

By Build a City, Metaverse, Shelter



Shelter, the United Kingdom’s national charity campaigning on housing and homelessness, has set up a virtual plot of land with the aim of building a city to help the homeless.

Shelter’s vision is that everyone should have a home – somewhere decent, safe, affordable and permanent.Shelter helps more than 170,000 people a year fight for their rights, get back on their feet, and find and keep a home.

Running in Flash the city is made out of iconic pixelart with plots available to buy at varying prices according your choice of bulding. Green space is available from as little as £5 with houses starting at £10, the money goes direct to the charity.

Being able to help the homeless by purchasing a house in a virtual world is a unique and clever concept, the image below illustrates the interface and our house (far left) in the city:


  • A £10 terraced house could pay for a ten minute call to Shelter’s free national helpline.

  • A £20 Victorian house could pay for a ‘starting at school’ pack to help a child who has been homeless settle into a new school.

  • A £100 Georgian house could help provide a detailed consultation with a trained housing adviser.

  • A £500 department store could help run a monthly housing advice surgery in a local community centre.

Come and be our neighbour in Shelters Virtual City, your be in good company, Steve Fry lives in the windmill over the road…

You can go direct to our plot from here.

For more information see http://www.buildacity.org.uk/

Mirror Worlds: Real World Virtual Cities, Twinty?

By Mirror Worlds, Twinty


The term Mirror Worlds comes from David Gelernter’s seminal book ‘Mirror Worlds or: The Day Software puts the Universe in a Shoebox’. Essentially it is about software that mimics reality – the social, informational and visual space that is our environment.

Google Earth is an early example of a mirror world but it lacks the social space that give these representations of reality life and the all important street level, human environment. As such Twinty is worth keeping an eye on.

In their pre-release teaser the Twinty site states:

Imagine a virtual world that brings the dream of “virtual reality” back to life – a place bursting with real people and real experiences. Twinity is not an exercise in digital escapism. Instead, think of it as the virtual extension of your life. Even your avatar will look pretty familiar…

In the coming weeks a group of beta testers will begin exploring Twinity for the very first time. If you’d like to be one of them, fill out the form on the Twinty site and join the Beta.

Twinty is of note on two levels:

  1. It is based on the real world and apparently real cities;
  2. It will be possible to import objects via the Collada and thus from 3DMax, Blender etc

This opens up the possibility of importing city models into the city – a recursive city or a world within a world, we will be running a feature on Twinty as soon as its released.

Metaversed got a hands on with a earlier build , see Can Twinity Foster Creativity and Economy in Virtual Cities?

Mirror Worlds: Real World Virtual Cities, Twinty?

By Mirror Worlds, Twinty


The term Mirror Worlds comes from David Gelernter’s seminal book ‘Mirror Worlds or: The Day Software puts the Universe in a Shoebox’. Essentially it is about software that mimics reality – the social, informational and visual space that is our environment.

Google Earth is an early example of a mirror world but it lacks the social space that give these representations of reality life and the all important street level, human environment. As such Twinty is worth keeping an eye on.

In their pre-release teaser the Twinty site states:

Imagine a virtual world that brings the dream of “virtual reality” back to life – a place bursting with real people and real experiences. Twinity is not an exercise in digital escapism. Instead, think of it as the virtual extension of your life. Even your avatar will look pretty familiar…

In the coming weeks a group of beta testers will begin exploring Twinity for the very first time. If you’d like to be one of them, fill out the form on the Twinty site and join the Beta.

Twinty is of note on two levels:

  1. It is based on the real world and apparently real cities;
  2. It will be possible to import objects via the Collada and thus from 3DMax, Blender etc

This opens up the possibility of importing city models into the city – a recursive city or a world within a world, we will be running a feature on Twinty as soon as its released.

Metaversed got a hands on with a earlier build , see Can Twinity Foster Creativity and Economy in Virtual Cities?

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