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Augmented Reality for Communicating Architecture

By Architectural Visualisation, Augmented Reality

Augmented Reality (AR)is an interesting and underused concept in communicating the cityscape. Embedded below is an example of using AR in a exhibition environment illustrating the Master Plan for the Almada Waterfront by Richard Rogers:

Any 3D architectural model can be used in a AR context with a simple location marker, a webcam and freely available software. The unique concept of the movie above is integrating the marker onto a glove – it seems to work well.

See our previous Tutorial on Quick and Easy AR for full details on creating your own AR visualisation.

Augmented Reality for Communicating Architecture

By Architectural Visualisation, Augmented Reality

Augmented Reality (AR)is an interesting and underused concept in communicating the cityscape. Embedded below is an example of using AR in a exhibition environment illustrating the Master Plan for the Almada Waterfront by Richard Rogers:

Any 3D architectural model can be used in a AR context with a simple location marker, a webcam and freely available software. The unique concept of the movie above is integrating the marker onto a glove – it seems to work well.

See our previous Tutorial on Quick and Easy AR for full details on creating your own AR visualisation.

Automatic City Builder – Gamr7

By 3D Modelling, Cities in Games

The latest issue of EDGE (183) features an excellent article on Automatic City Building for games. Focused on Gamr7, it details their middleware aimed at enabling artists to quickly design and create detailed urban environments.

The cities are grown based on the meaning of buildings according to activity. Cities are of course complex and this procedural approach is interesting, a movie detailing the system to date is embedded below:

Note the above movie is only indicative of earlier work, a new demo is coming soon but for now due to NDA’s this is all the info we have.

We look forward to seeing the latest version…

Gamr7 aim to have a working release by mid 2008.

Automatic City Builder – Gamr7

By 3D Modelling, Cities in Games

The latest issue of EDGE (183) features an excellent article on Automatic City Building for games. Focused on Gamr7, it details their middleware aimed at enabling artists to quickly design and create detailed urban environments.

The cities are grown based on the meaning of buildings according to activity. Cities are of course complex and this procedural approach is interesting, a movie detailing the system to date is embedded below:

Note the above movie is only indicative of earlier work, a new demo is coming soon but for now due to NDA’s this is all the info we have.

We look forward to seeing the latest version…

Gamr7 aim to have a working release by mid 2008.

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