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Back to the MetaVerse: The Roadmap

By Metaverse

Its not often we say this, but ‘The Metaverse Roadmap: Pathways to the 3D Web’ is one of the best reports we have read for a long time. Written by a cross industry group of authors it provides a balanced, informed and educational overview of virtual worlds, digital earths and the concept of the MetaVerse.

The introduction to the report provides a good summary of its contents:

Taking its name from the immersive virtual world imagined by Neal Stephenson in his visionary novel, Snow Crash, the Metaverse Roadmap (MVR) is the first public ten-year forecast and visioning survey of 3D Web technologies, applications, markets, and potential social impacts.

Areas of exploration include the convergence of Web applications with networked computer games and virtual worlds, the use of 3D creation and animation tools in virtual environments, digital mapping, artificial life, and the underlying trends in hardware, software, connectivity, business innovation and social adoption that will drive the transformation of the World Wide Web in the coming decade.

The MVR explores multiple pathways to the 3D enhanced web, not a single path to a “3D-only” web. An array of 3D web enhancements are emerging, visual extensions to the participatory web technologies.

You can download the 23 page document direct from http://metaverseroadmap.org/

Back to the MetaVerse: The Roadmap

By Metaverse

Its not often we say this, but ‘The Metaverse Roadmap: Pathways to the 3D Web’ is one of the best reports we have read for a long time. Written by a cross industry group of authors it provides a balanced, informed and educational overview of virtual worlds, digital earths and the concept of the MetaVerse.

The introduction to the report provides a good summary of its contents:

Taking its name from the immersive virtual world imagined by Neal Stephenson in his visionary novel, Snow Crash, the Metaverse Roadmap (MVR) is the first public ten-year forecast and visioning survey of 3D Web technologies, applications, markets, and potential social impacts.

Areas of exploration include the convergence of Web applications with networked computer games and virtual worlds, the use of 3D creation and animation tools in virtual environments, digital mapping, artificial life, and the underlying trends in hardware, software, connectivity, business innovation and social adoption that will drive the transformation of the World Wide Web in the coming decade.

The MVR explores multiple pathways to the 3D enhanced web, not a single path to a “3D-only” web. An array of 3D web enhancements are emerging, visual extensions to the participatory web technologies.

You can download the 23 page document direct from http://metaverseroadmap.org/

Worlds Worst Urban Spaces: Katowice, Poland

By Book

This one made us smile, the majority of the images in the book we are assuming will focus on architecture and the urban scene in general but this image with the human element just sums up that sinking feeling of a terrible town.

Submitted to our Flickr Pool by Craig Nunn, Craig provides the background to the image:

Whilst working as English teachers in Poland, Tomek and I would often ask our students where the worst place in Poland was. The unanimous answer was Katowice.

We decided to make a journey around Poland by train and made a point of stopping off in Katowice. The weather was suitably ominous, and we were greeted with a crumbling mass of dirty grey concrete. Katowice was truly breathtakingly dull and average, and we spent about ten minutes loitering around the station taking it all in, took this photo as a memento, and left on the next train.

It turns out Katowice was all we hoped it would be, because for the rest of the journey we were in awe of the beauty Poland has to offer elsewhere.

To take part you can simply upload your photography to our Flickr Pool, Worlds Worst Urban Spaces and Place including a description of between 100 and 250 words.

The image and text will then be used in a post and included in the forthcoming book written in the spirit of Web 2.0 by readers of this blog.

See the Worlds Worst Urban Spaces and Places blog for the latest posts and full details (note this will take shape over the coming weeks as content is sent in via Flickr)

The Flood: London Digital Effects

By Posts


Climate change and its effects on cities is an increasingly hot topic, as such its not surprising that it is a topic being tapped into by movie makers. While climate change may not be a good thing we do like the movies about cities and the digital effects that come with them. The Flood, a movie directed by Tony Mitchell and based on the novel by Richard Doyle, develops a scenario whereby London is submerged under 20ft of flood-water.

The trailer below provides a glimpse of London that any digital effects creator would be proud of:

In order to reassure the public in light of the film The Environment Agency, perhaps surprisingly, issued a statement. The agency reassure that the possibility of London’s defence structures succumbing to a major flood is currently estimated at having a 1:2000 or 0.05 per cent chance of occurring.

The last major flood was a 1:300 event in 1953 and it was this event that led to the construction of the Barrier. Tony Mitchell however states that the film was ‘scientifically accurate’.

The movie was released in August and is now available on DVD, while the reviews were mixed its a good watch even if only for the city effects….

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