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Google Earth is the Novelty Wearing Off? The Occupied Virtual Earth

By Google Earth, Second Life, Virtual Earth

Google Earth changed the communication of geographical information forever. It ushered in the era of global datasets, rich three dimensional landscapes and virtual cities, we still remember the day a beta version of KeyHole was installed on our machine, in short it was a once in a decade software moment.

Google Earth and the up and coming Virtual Earth from
Microsoft are phenomenal, they provide a platform to share and visualise information that would of previously been limited to the desktop and high end packages from the likes of ESRI or MapInfo. Yet as we type we haven’t opened Google Earth for over 3 weeks, the blog hasn’t featured any new movies and the constant tide of new layers of information has started to wash over us. Why is this?

When showing Google Earth to a new user they will nine times out of ten ask to take a look at their own house, this is the natural reaction of wanting to check out your own familiar environment from a new point of view. After the local neighbourhood tour there is often a quick look at the Pyramids of Egypt, a fly around the Matterhorn before skipping across the globe to the Grand Canyon. Fifteen minutes later the wonders of the world have been seen and peoples attention start to wane.

The general user may well be aware of the ability to add in their own information or even should they wish that they can create a 3D version of their own house using SketchUp but outside of the geographical world we would question the long term nature of systems such as Google Earth. So where does it go from here to attract new users or get those users who have downloaded it to reopen and explore new features?

The problem as we see it is a lack of soul – the earth is there to drag, zoom and query at will but it is also somehow abandoned and desolate, it is devoid of population and it is this population that it needs.

This comes back to why we haven’t opened Google Earth for some time, we have been busy in Second Life finding out new ways to communicate geographic information and view digital cities within an environment that brings with it human communication and contact.

We are not comparing Second Life and Google Earth as they are very different products, but they are products that we feel are set to merge, at least in concept. We foresee that either the pyramidal tiling technology that allows us to zoom from the view of the earth to a 25 centimetre resolution image of our own rented flat just north of Camden Town will be integrated into a virtual world system or the ability to chat, build and view avatars will be integrated into Google Earth.

Integrating virtual worlds into Google earth would be more problematic, after all where would you build? Would the green areas of the globe become sprawling areas of Second Life type construction as the real world cities will of already been built. Instead we see Google Earth type datasets and technology being integrated within virtual worlds.

This is not to say that Google Earth has fallen out of favour with us, indeed this would be far from the truth. It is just that with today’s rapidly moving technology and with it the high expectations of users we would like something a little more. We would like an earth that is populated, Second Earth if you want to put a name to it.

Google Earth is the Novelty Wearing Off? The Occupied Virtual Earth

By Google Earth, Second Life, Virtual Earth

Google Earth changed the communication of geographical information forever. It ushered in the era of global datasets, rich three dimensional landscapes and virtual cities, we still remember the day a beta version of KeyHole was installed on our machine, in short it was a once in a decade software moment.

Google Earth and the up and coming Virtual Earth from
Microsoft are phenomenal, they provide a platform to share and visualise information that would of previously been limited to the desktop and high end packages from the likes of ESRI or MapInfo. Yet as we type we haven’t opened Google Earth for over 3 weeks, the blog hasn’t featured any new movies and the constant tide of new layers of information has started to wash over us. Why is this?

When showing Google Earth to a new user they will nine times out of ten ask to take a look at their own house, this is the natural reaction of wanting to check out your own familiar environment from a new point of view. After the local neighbourhood tour there is often a quick look at the Pyramids of Egypt, a fly around the Matterhorn before skipping across the globe to the Grand Canyon. Fifteen minutes later the wonders of the world have been seen and peoples attention start to wane.

The general user may well be aware of the ability to add in their own information or even should they wish that they can create a 3D version of their own house using SketchUp but outside of the geographical world we would question the long term nature of systems such as Google Earth. So where does it go from here to attract new users or get those users who have downloaded it to reopen and explore new features?

The problem as we see it is a lack of soul – the earth is there to drag, zoom and query at will but it is also somehow abandoned and desolate, it is devoid of population and it is this population that it needs.

This comes back to why we haven’t opened Google Earth for some time, we have been busy in Second Life finding out new ways to communicate geographic information and view digital cities within an environment that brings with it human communication and contact.

We are not comparing Second Life and Google Earth as they are very different products, but they are products that we feel are set to merge, at least in concept. We foresee that either the pyramidal tiling technology that allows us to zoom from the view of the earth to a 25 centimetre resolution image of our own rented flat just north of Camden Town will be integrated into a virtual world system or the ability to chat, build and view avatars will be integrated into Google Earth.

Integrating virtual worlds into Google earth would be more problematic, after all where would you build? Would the green areas of the globe become sprawling areas of Second Life type construction as the real world cities will of already been built. Instead we see Google Earth type datasets and technology being integrated within virtual worlds.

This is not to say that Google Earth has fallen out of favour with us, indeed this would be far from the truth. It is just that with today’s rapidly moving technology and with it the high expectations of users we would like something a little more. We would like an earth that is populated, Second Earth if you want to put a name to it.

Digital Urban and CASA in Second Life – A New Look

By Second Life

Our section on Second Nature Island, part of the Nature Group, in Second Life is undergoing a bit of a revamp. The last few months have been focused on research into how to import data and geographic based information into the system and now we are almost ready to open our doors.

Featuring global datasets, step inside urban bubbles, real time weather bar charts and our experimental import of Virtual London the world is taking shape.

Things should be in place early next week, but its always nice to have a sneak look at work in progress while objects are being put into place…

If you have Second Life installed you can visit us by clicking here – you will get a red arrow pointing skywards, simply fly up to our section of Second Nature island.

You can download Second Life from here.

Digital City Installation – The Circus by Collectif

By Posts

An art/archtiecture/city based installation by a group of swiss contemporary artists C.Piguet, A.Schneider and S.Thommen who go under the name of collectif caught our eye this morning.

The piece known as ‘Circus’ deals in a very unusual way the construction of space. The video work is based on digital photos of a busy square in Geneva that the artistsdissembled into layers and subjected to digital animation.

In the words of collectif – the installation shows a constantly moving view of the city that seems to be disintegrating. Set pieces of urban architecture, logos and passers-by float incalculably and vertiginously towards the viewers.

On the basis of the photographic document of a real city, the artists create a three dimensionality that refers indirectly to the virtual 3D worlds of computer games, while at the same time deconstructing the unambiguity and coherence of their spatial order and hyperrealistic graphics.

In addition, the work refers to the way in which we appropriate urban structures. The accelerated movement and navigation in the public space, results in the non-linear perception of our environment, the associative scanning of distinctive points of reference and landmarks and striking details.

The movie below is particularly interesting with regards its composition and use of layers:

Accordingly, the customary conception of the city as a homogeneous, clearly structured unified whole, the basis of two-dimensional postcard vistas and the cartographic urban model, gives way to a fragmentary, fleeting, dynamic picture of urban space.

For more details and other installations see the collectif website.

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