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Digital City Installation – The Circus by Collectif

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An art/archtiecture/city based installation by a group of swiss contemporary artists C.Piguet, A.Schneider and S.Thommen who go under the name of collectif caught our eye this morning.

The piece known as ‘Circus’ deals in a very unusual way the construction of space. The video work is based on digital photos of a busy square in Geneva that the artistsdissembled into layers and subjected to digital animation.

In the words of collectif – the installation shows a constantly moving view of the city that seems to be disintegrating. Set pieces of urban architecture, logos and passers-by float incalculably and vertiginously towards the viewers.

On the basis of the photographic document of a real city, the artists create a three dimensionality that refers indirectly to the virtual 3D worlds of computer games, while at the same time deconstructing the unambiguity and coherence of their spatial order and hyperrealistic graphics.

In addition, the work refers to the way in which we appropriate urban structures. The accelerated movement and navigation in the public space, results in the non-linear perception of our environment, the associative scanning of distinctive points of reference and landmarks and striking details.

The movie below is particularly interesting with regards its composition and use of layers:

Accordingly, the customary conception of the city as a homogeneous, clearly structured unified whole, the basis of two-dimensional postcard vistas and the cartographic urban model, gives way to a fragmentary, fleeting, dynamic picture of urban space.

For more details and other installations see the collectif website.

Architectural Visualisation – TSI3D Demo Reel

By Architectural Visualisation, Demo Reels

Demo Reels are a visual calling card, they provide a showcase for either the company or you as an individual. In general they should be short and punchy, showing both your 3D work and your video editing skills to the best effect.

In a new feature on demo reels we firstly feature a prime example – the 2006 reel from tsi3d.com:

TSI is an animation studio specializing in 3d animation and visualization. With offices in New York City and Sao Paulo they focus on the latest technology with a local service. Of note is their recent award of two lions in Cannes 2007.

See tsi3d.com for more details.

TSI combines high-end technology

Architectural Visualisation – TSI3D Demo Reel

By Architectural Visualisation, Demo Reels

Demo Reels are a visual calling card, they provide a showcase for either the company or you as an individual. In general they should be short and punchy, showing both your 3D work and your video editing skills to the best effect.

In a new feature on demo reels we firstly feature a prime example – the 2006 reel from tsi3d.com:

TSI is an animation studio specializing in 3d animation and visualization. With offices in New York City and Sao Paulo they focus on the latest technology with a local service. Of note is their recent award of two lions in Cannes 2007.

See tsi3d.com for more details.

TSI combines high-end technology

Virtual London in Second Life – Rezzing a City of 3.3 Million Buildings

By mapping, Second Life, Virtual London


As part of our GeoVue project at CASA we have the first working example of porting areas of Virtual London into Second Life.

Created around a simple North/South /East/West interface the city has been split up into sections with data loaded as and when required – in theory the whole of London could be loaded in over time.

Second Life has many restrictions on importing objects, our method ports a KML from an extruded building footprint with height attributed via LiDAR data.

The work so far is proof of concept rather than a polished model, as the movie below demonstrates:


Music by Denny Schneidemesser

Loading of sections is currently slow, this being worked upon, the next phase is to read in real-time GPS data of a pedestrian and to get the city to build around him/her while they walk…

Thanks go to Joel for writing the code.

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