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Connected to the World but not to the City – The Local Cloud

By The Cloud

With the introduction of devices such as the iPhone and the iPod Touch we finally have a web browser that is generally useful on the move. Combine this with the inclusion of Google Maps, on both the iPhone and the Touch (if its jailbreaked), and you have for the first time a device that makes us feel connected wherever we go in the city. Although similar devices have been around for a while and indeed we have been using them ever since our Palm IIIse was able to connect via the infrared port of our old Nokia Phone it is only recently that the experience has become hassle free and mainstream.

Devices such as the iPhone are also of interest due to their lack of GPS, compared to say the Nokia N95. The question arises for urban use if a GPS is actually necessary, in the 4 minute wait that is the N95 trying to get a satellite fix we can simply look up at a street sign and type in it, the Google Maps app will then find our location and plot a path to our destination. Sure you don’t have that reassuring ‘you are here’ mark as you walk around but you also don’t have the problem of lost satellites and drained battery power.

So in short we feel truly connected for the first time using a device that also allows us to play our albums, watch that BBC show we recorded the night before and all while sitting on the 134 from Camden Town. This is a good thing but to be honest its not enough, although connected to the world via a web browser we feel strangely disconnected from the city itself.

This lack of connection to the city around us is disconcerting, where are the hotspots in shops offering details on the goods in-store or the latest offers? Why at the bus stop can’t we access a feed detailing the time before the ride is due? Why when entering a department store is it not possible to download a floor plan and check the stock, or finally, when viewing a planning permission on the lamp post why are we unable to pull up an augmented view of the site as planned along with a comment form. The questions are endless and ultimately the conclusion is that we are merely at the start of a connected city.

The problem is not of course WiFi coverage, most large urban areas have their own providers with costs increasingly being kept down by a crowded market. At the moment perhaps it is a lack of foresight on the retailer’s part or a lack of demand. Of note is Apple’s free Internet access in their stores, this should be celebrated but in reality results in users popping in to check their email or their bid status on eBay.

At the heart of the argument is the desire for information, to be part of a wired society and to feel connected to the city not only on social and retail level but also architecturally. We want to be able to walk past listed buildings and to tap into local information existing at that location. It comes down to not connecting to the globe or even connecting to information via RFID tags or Bluetooth but local clouds of information.

Local Clouds would provide local services accessible within a small radius around specific points, with tailor made information this would finally allow us to connect to the city at a street level….

Written while waiting to be called into court, currently away from the office and the blog on Jury Service.

Implications of the Virtual Gold Rush on The Digital Frontier

By Metaplace, Second Life, virtual worlds

In this post we explore the growth and decline of digital cities, examine the passing gold rush that is Second Life and look into the frontier mentality that has resulted in hundreds of digital ghost towns.

The city morphs and changes in real-time, almost as if it were a living and breathing organism its fractal growth ebbs and flows according to a myriad of factors. We are not even close to understanding the growth of the city due to the complexities involved, indeed the city is a man-made system that is currently beyond the understanding of man itself.

This may seem surprising, how can we not understand a system that is planned and laid out by professionals? Teams of people in each geographical sector of every city in the world are currently sat around papers plans, CAD software and a few are partaking in citizen participation using Google Earth. All of these people play a small part in the social shaping of the city alongside others factors such as geographical location, financial stability, population pool and transport suitability amongst thousands of others.

The Virtual City’s are perhaps less complex yet still subject to factors that make their growth unpredictable. Social Shaping has a larger role to play with issues such as transport being replaced by available bandwidth and usability or the current ‘in technology’ becoming a defining factor. Within Virtual Worlds Second Life is currently leading the field with previous trail blazers such as ActiveWorlds now falling behind. The Virtual City is all about population, population brings with it the all important social network which in turn leads to city growth, a land market and above all a viable economic system.

A Virtual City’s life is much shorter than its real life counterpart with fictional cities existing on a even shorter temporal existence. A number of factors come into play with the rise and fall of digital cities, new technologies and movement of population being the main. Virtual Cities do not decline and decay like real cities, they remain as pristine as the day they were built, indeed they often improve in appearance as new lighting and texturing techniques are introduced.

Virtual Cities are however extremely susceptible to movements in population. In our previous review of technologies from 1998 we citied ActiveWorlds’ as being a key player in the industry. We ran an ‘ActiveWorld Server’ for a year, logging and tracking the growth of our section of the MetaVerse over time. Out plot of virtual land, approximately the size of Soho in London, went from being a hive of activity with publicity from the main stream media and users effectively ‘living’ in our world 12 hours a day to a digital ghost town over a period of 12 months. A city was born, roads laid out by groups of users collaborating regardless of real-world geographical location and plots of land developed.

A map of the world captured part way through the project is pictured below:


The city consisted of 88,000 objects with a thriving population yet logging back in after the initial frontier town mentality had passed was like walking the streets of a deserted city. The decline is due to a frontier mentality which is both the cause of such rapid growth and the increasing numbers of digital ghost towns littering the Internet.

In the digital world the frontier mentality is all consuming, people are keen to populate and make their mark on new worlds. There is nothing better than virgin digital land where an economy can be etched out, riches made and a home setup. Moving to new virgin land often comes at the cost of the previous system where the gold rush has passed and the remaining population are left wondering where their neighbours went.

Second Life it could be argued is ending its gold rush stage, millions of dollars have been made, cities have been built and hundreds of thousands of people have set up home. The system is therefore at risk from the next big thing on the horizon, the cities currently thriving could soon be digital deserts. As the digital dawn rises with the new lighting system in the Second Life universe the shadows may soon be cast upon empty homes as history repeats itself and users migrate to a new frontier, possibly the widely hyped Metaplace?

Written while waiting to be called into court, currently away from the office and the blog on Jury Service….

Geo Location of The Top 25 Web 2.0 Companies

By Web 2.0

Nineteen out of the top 25 web 2.0 companies are currently located in San Francisco. Our map of the top 25 highlights this staggering concentration of companies that between them are shaping the social, image, search and indexing services of the web.

Only one company outside of the top 10 is located outside of the US – DailyMotion.com with its offices in Paris, France. London’s Last.fm comes in at number 24, the only other company to make the list not in the US.

The full map is embedded below:


View Larger Map

View the map in full screen, complete with the key to the colour codes.

The map was remarkably easy to create, using Google MyMaps the majority of the locations can be found and saved via a simple search, only a couple of the companies required a more detailed lookup.

See the Top 100 Web 2.0 Movers.

Geo Location of The Top 25 Web 2.0 Companies

By Web 2.0

Nineteen out of the top 25 web 2.0 companies are currently located in San Francisco. Our map of the top 25 highlights this staggering concentration of companies that between them are shaping the social, image, search and indexing services of the web.

Only one company outside of the top 10 is located outside of the US – DailyMotion.com with its offices in Paris, France. London’s Last.fm comes in at number 24, the only other company to make the list not in the US.

The full map is embedded below:


View Larger Map

View the map in full screen, complete with the key to the colour codes.

The map was remarkably easy to create, using Google MyMaps the majority of the locations can be found and saved via a simple search, only a couple of the companies required a more detailed lookup.

See the Top 100 Web 2.0 Movers.

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