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Second Life – The MegaScraper

By Second Life

The MegaScraper in Second Life was built by a user going by the name of Maxx Monde.

The notecard attached to the building provides the following information:

Originally built in the Morris Sandbox, briefly displayed at Avalon, the MegaScraper waspermanently relocated on March 3, 2004 to the Pomponio Volcano where it remains as a stunning landmark and an example of architecture as art.

Standing on the volcano, the MegaScraper is the highest fully-built elevated point in the four surrounding sims of Davenport, Noyo, Albion, and Pomponio.

The building is 226 meters tall, or 742 feet (the length of 2.5 football fields). This puts the MegaScraper in the same class as the Chrysler Building in NYC (1046 feet) and the Eiffel Tower in Paris (986 feet). In Second Life terms, the MegaScraper is roughly as tall as a sim is wide (256 meters)

Future plans for the MegaScraper will feature art galleries and exhibits. For more information, please contact Zero Medici.

The YouTube movie embedded below provides a fly-through of the structure:

We came across the MegaScraper by accident while looking for information on ‘rezzing’ in Second Life.

If you have Second Life installed you can teleport directly there.

Google (?) PhotoSketch – Rapid Photo Modelling

By PhotoSketch Google Earth

Photomodelling has been a slightly disregarded technology since Adobe acquired and subsequently dropped CANOMA (see our post on Great Software from the Past). The release of Google Earth and more recently Microsoft’s Virtual Earth have bought the issue of rapid photomodelling to the forefront of the race to capture cities digitally.

To date Microsoft have been leading the way with their photorealistic automatic capture of cities such a New York (see Populating the Digital Earth) with the aim of 500 new cities in the next year. While this is impressive it lacks the ‘community owned’ approach of Google and thus numbers of users.

As such it is without surprise that Google has just released a video detailing its new product ‘PhotoSketch‘ – a combination of automatic camera calibration from photographs and the simplicity of modelling using SketchUp. PhotoSketch addresses a number of the points needed for rapid photomodelling for Google Earth and general city model development.

The presentation is 58 minutes long but well worth the time, grab a cup of tea, sit back and take a look at PhotoSketch:

Aimed as ever with Google at the average user rather than the high end photogrammetric market it has the potential to change the modelling industry.

Now where are all those photographs we took for CANOMA?

Thanks to The Google Earth Blog for the link..

Google (?) PhotoSketch – Rapid Photo Modelling

By PhotoSketch Google Earth

Photomodelling has been a slightly disregarded technology since Adobe acquired and subsequently dropped CANOMA (see our post on Great Software from the Past). The release of Google Earth and more recently Microsoft’s Virtual Earth have bought the issue of rapid photomodelling to the forefront of the race to capture cities digitally.

To date Microsoft have been leading the way with their photorealistic automatic capture of cities such a New York (see Populating the Digital Earth) with the aim of 500 new cities in the next year. While this is impressive it lacks the ‘community owned’ approach of Google and thus numbers of users.

As such it is without surprise that Google has just released a video detailing its new product ‘PhotoSketch‘ – a combination of automatic camera calibration from photographs and the simplicity of modelling using SketchUp. PhotoSketch addresses a number of the points needed for rapid photomodelling for Google Earth and general city model development.

The presentation is 58 minutes long but well worth the time, grab a cup of tea, sit back and take a look at PhotoSketch:

Aimed as ever with Google at the average user rather than the high end photogrammetric market it has the potential to change the modelling industry.

Now where are all those photographs we took for CANOMA?

Thanks to The Google Earth Blog for the link..

Architectural Visualisation – Middlehaven

By Architectural Visualisation

Planning consent has been granted for the first two, nine-storey “sugar cube” buildings in the Middlehaven regeneration area. The 80-acre site is a former docks, adjacent to Middlesbrough town centre in the United Kingdom.

Part of a £200 million regeneration project the aim is to create a riverside community with 750 new homes and 1000 new jobs.

Central to the project is Will Alsop who was recently described by ArBITAT as the ‘UK’s architectural bad boy’ with The Guardian quoting that Alsop ‘detests planners’.

To be honest to get things done in the UK you do need a lot of vision and determination to get passed the narrow mind attitude of some in the public sector and as such it is refreshing to see the designs passing planning permission.

Squint/Opera were commissioned by Quintain to create an insight into the winning competition entry for a new town in Middlesborough (interestingly the movie does not include the term ‘planners’ in the introduction):

What would be great is to see such visualisations and designs moving into worlds such as Second Life, suggesting such issues to regeneration teams and local planners is however notoriously difficult….

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