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The Sims Architecture – Building a House

By Game Engines, The Sims

Yesterday we looked at SimCity for the Nintendo DS and the ability to create a sprawling metropolis on the hand held console. Taking the concept further and moving it into suburbia is life simulation computer game The Sims. Created by game designer Will Wright, The Sims is the best selling game in PC history (Wiki – The Sims), and as is common nowadays comes with its own building tools to create your own in game architecture.

YouTube user chrispycrunchy86 has posted a series of videos detailing how to build a house in The Sims. The movie below illustrates the construction and architecture of House Type 1:

As with many game sandboxes the tools are easy to use and within a short time you are able to built a unique structure. In 2002 Maxis shipped The Sims Online, with an online chat system, custom avatars and the ability to build it could in some ways be compared to Second Life. Interestingly the game was not a success. In today’s world of social networks and Wikinomics (see our book review) The Sims online may of been before its time…

The Sims Architecture – Building a House

By Game Engines, The Sims

Yesterday we looked at SimCity for the Nintendo DS and the ability to create a sprawling metropolis on the hand held console. Taking the concept further and moving it into suburbia is life simulation computer game The Sims. Created by game designer Will Wright, The Sims is the best selling game in PC history (Wiki – The Sims), and as is common nowadays comes with its own building tools to create your own in game architecture.

YouTube user chrispycrunchy86 has posted a series of videos detailing how to build a house in The Sims. The movie below illustrates the construction and architecture of House Type 1:

As with many game sandboxes the tools are easy to use and within a short time you are able to built a unique structure. In 2002 Maxis shipped The Sims Online, with an online chat system, custom avatars and the ability to build it could in some ways be compared to Second Life. Interestingly the game was not a success. In today’s world of social networks and Wikinomics (see our book review) The Sims online may of been before its time…

Location Aware Devices and Services – Augmenting Cities

By Augmented Reality, GPS

With the recent integration of GPS units into everyday devices, such as the Nokia N95 and the before its time Gizmondo, it makes sense that GPS is used to load location dependent information.

The technology behind location aware information is simple, the GPS is linked to a system that automatically loads various media according to the application when a certain location is reached by the user. It was possible to build a simple system a few years ago using ArcPad on a PDA, however with an external GPS and short battery life it was not all that practical.

The YouTube video below details the on-going work into context awareness at The Human Communication and Interaction Research Group (HCI-RG),Department of Computer Science of the University of Oviedo:

Although a simple concept and one made possible by the recent advances in technology, the results are impressive. Being able to load information onto a portable device, such as the Nokia N95, linked to a mapping application would create a useful tourist information system.

If these devices are further linked to the ever ‘launching soon’ portable eye displays then you begin to approach augmented reality in cities – which of course needs to be location aware.

The next few years will see more and more devices launching with integrated GPS units and with these we expect to see a lot more location aware services.

Location Aware Devices and Services – Augmenting Cities

By Augmented Reality, GPS

With the recent integration of GPS units into everyday devices, such as the Nokia N95 and the before its time Gizmondo, it makes sense that GPS is used to load location dependent information.

The technology behind location aware information is simple, the GPS is linked to a system that automatically loads various media according to the application when a certain location is reached by the user. It was possible to build a simple system a few years ago using ArcPad on a PDA, however with an external GPS and short battery life it was not all that practical.

The YouTube video below details the on-going work into context awareness at The Human Communication and Interaction Research Group (HCI-RG),Department of Computer Science of the University of Oviedo:

Although a simple concept and one made possible by the recent advances in technology, the results are impressive. Being able to load information onto a portable device, such as the Nokia N95, linked to a mapping application would create a useful tourist information system.

If these devices are further linked to the ever ‘launching soon’ portable eye displays then you begin to approach augmented reality in cities – which of course needs to be location aware.

The next few years will see more and more devices launching with integrated GPS units and with these we expect to see a lot more location aware services.

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