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Test – Dont Order 🙂

By Booklet, Buy Digital Urban Prints, Google Earth, google maps, Neogeography, Second Life, Web 2.0


We are pleased to announce the availability of our booklet: Digital Geography – Geographic Visualisation for Urban Environments. Printed in full colour the 10 x 8 inch booklet runs to 64 pages of insights and tutorials on Virtual Earth, Google Earth, Google Maps, Panoramas and Second Life.

With a focus on Neogeography, Web 2.0 and the various emerging techniques for urban visualisation the booklet has been written as a preview to the forthcoming Digital Urban ‘recipe book’ to be published fourth quarter of 2008.

The booklet is being sold at below cost price on a limited edition basis and is available now.

Priced at £9.99 (worldwide postage and packaging is free) it can be purchased direct via the Buy Now link using PayPal:

Alternatively you can fill out our Order Form (download in .doc or .pdf format) and FAX it direct to our offices at +44 (0)20 7813 2843. Payment is £9.99 per booklet with world wide postage and packing free of charge.

If you have any questions drop us a email or use the usual comment link.

We hope you enjoy the booklet…..

Test – Dont Order 🙂

By Booklet, Buy Digital Urban Prints, Google Earth, google maps, Neogeography, Second Life, Web 2.0


We are pleased to announce the availability of our booklet: Digital Geography – Geographic Visualisation for Urban Environments. Printed in full colour the 10 x 8 inch booklet runs to 64 pages of insights and tutorials on Virtual Earth, Google Earth, Google Maps, Panoramas and Second Life.

With a focus on Neogeography, Web 2.0 and the various emerging techniques for urban visualisation the booklet has been written as a preview to the forthcoming Digital Urban ‘recipe book’ to be published fourth quarter of 2008.

The booklet is being sold at below cost price on a limited edition basis and is available now.

Priced at £9.99 (worldwide postage and packaging is free) it can be purchased direct via the Buy Now link using PayPal:

Alternatively you can fill out our Order Form (download in .doc or .pdf format) and FAX it direct to our offices at +44 (0)20 7813 2843. Payment is £9.99 per booklet with world wide postage and packing free of charge.

If you have any questions drop us a email or use the usual comment link.

We hope you enjoy the booklet…..

Perception of Gaming in Architecutre and Transport Modelling – Trainz

By Game Engines

Transport based modelling has a firm founding in academia, yet it is the games industry that leads the way in terms of visualisation. It is interesting that although working in the field of visualisation the use of game engines is still viewed as a slightly amusing sideline. An example of this is highlighted by the case that when talking to a colleague in architecture, before my talk at IMAGINA in Monaco entitled ‘When Games and Architecture Collide’, the person in question could barely conceal their mirth at the topic.

In truth you only get peoples attention when you show the output and the realtime visualisation you can achive with software costing less than £20 ($35). See our posts on Game Engines for examples.

If the use of the word ‘Game’ gets laughter from people inside the industry, let alone fellow academics, our proposal three years ago to the ‘Cross Rail’ Board to visualise the Cross Rail route through London using a game known as Trainz suffered a similar fate. The following demo of Trainz highlights its potential:

Trainz is a very accomplished piece of software, not only allowing complex transport simulations but also the ability to import 3D models from other packages. As such we had a functioning demo, with fully texture mapped models and a series of UK rolling stock, operating through parts of the City of London.

It would of been a small jump to visualise the proposed Cross Rail route – sadly the word ‘game’ meant looks of derision from the members sat around the table in the board room. A 3D visualisation of the Cross Rail route would have been a fantastic leap forward in informing the public on both its benefits and its impacts on the environment, sadly if you look at the Cross Rail website there is no such level of sophistication.

If we had used the term ‘Agent based Transport Simulation’ we would of probably got the go ahead, its all the same work just a change in wording and a sad indication of the way that games based visualisation is perceived…

Cities in Games – Tokyo Bus Simulation

By Cities in Games

While running a search for ‘city simulation’ for an up coming conference presentation I came across a movie of the Playstation 2 game ‘Tokyo Bus Guide 2’. Not available outside of the Japan, for obvious reasons, the game nevertheless displays an interesting way to view a virtual model of the city.

The majority of real cities in games are based around street car racing and as such it is difficult to appreciate the modelling behind the simulation. In a bus based game the pace is slower so it is easier to view how the city was constructed.

If they were to make a London version they would have to include a ‘hoodie’ with his/her mobile phone on ‘speaker’ mode playing ‘Urbanz Diss’ on the 168 to Camden Town.

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