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Progress and Streaming Fish

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At the moment we are working on a model of Newham as well as carrying on with our panoramic image capture.

Tomorrow we will have a series of panoramas of the London Lighthouse, captured in High Dynamic Range.

We are also setting up a streaming camera for future CASA seminars. At the moment its pointing at the fish tank in the office.. so while your waiting for updates sit back and watch the fish (Edit – this should now be working (?) 13.41pm October 10th)

Note this is a test using Windows Media player, we are not sure it works outside of UCL at the moment due to firewall issues.. if not the link takes you to the CASA site which contains a number of working papers which are well worth a browse….

Virtual London Revisited

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At the moment we are working on modelling around the London Olympic site for Newham Council – thus the lack of posts this week. We are close to finalising a work flow and from next week the modelling begins as proof of concept for rapid site visualisation.

Aimed at street level detail, combined with roof structures, and accurate height acquisition we will be posting examples over the coming days.

When starting a new project its worth looking back at previous work on city modelling. The movie below is the flythrough created with Steve Evans from CASA as part of the first demonstrator:

If we can match the quality of the first demonstrator and port it into various visualisation engines.. (?) Updates as soon as we have some output.

Real Time Architectual Visualisation in Oblivion

By Fantasy Architecture, Game Engines, Mod, Oblivion


We have built a city as part of our Fantasy Architecture project but until now we have not been able to visualise it in real-time. There are of course high end real-time engines available to architects but these often come at considerable cost. In a series of posts we have been exploring the uses of game engines for architecture, taking this further we are now able to visualise large cityscapes in real-time using Oblivion.



The movie above illustrates the city first with snow fall and then at sunrise, it is still work in progress but for architects the use of a £20 game engine is surely intriguing..

London Eye Visualisation in Oblivion

By Game Engines, Oblivion, Virtual London


Following on from our post on the Quad at University College London in the Oblivion Engine we have run a test on importing raw CAD data. Our beta model of the London Eye imported without error which is encouraging for visualising the London model as a whole.



The movie above demonstrates the London Eye, placed outside the Quad. Note the movie has sound which adds considerably to the sense of place. We couldn’t resist the chance to ride up to the London Eye on a horse, where else could you do it but in Oblivion (?).

A higher resolution movie can be downloaded here (37Mb .wmv) a full res version will be available tomorrow once it has processed

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