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Swiss Re, London, High Dynamic Ranging Panorama

By Panoramas 90-100

The Swiss Re building, more formally known as 30 St Mary Axe, was completed in 2003 and officially opened in 2004. At 180m its inspiration can be traced back to the Willis Faber and Dumas Headquarters built in 1975 by Fosters and Partners.

The panorama is captured using High Dynamic Ranging, known as HDR, based on 21 photographs from a single nodal point. Bracketing is used to under and over expose each location, resulting in 3 images per ‘click point’ on the panorama.

Combining these images, prior to stitching, provides a wider range of shadow depth and balanced lighting compared to normal exposures. This is especially important in panoramic imaging due to the range of light levels across a scene.


The panorama can be viewed in full screen via the QuickTime plugin, allowing you to look around the scene in 360×180 degrees at high resolution (2.9Mb)

Panoramas of Games – Second Life, Half Life, Call of Duty and more

By Game Engines

With our recent panoramas from Google Earth a site caught our attention (thanks to Frank at the Google Earth Blog) that has used the same technique to capture panoramas from games.

Panogames.com features panoramas captured from a number of games and is well worth a browse, its so good we spent a good couple of hours on the site.

The concept is as usual simple, load up a game and capture a series of screen shots to stitch from. Our tutorial on Google Earth panoramas explains the technique which can be adapted to any number of games. Some games require modification to edit out the player, such as in Half Life, but others can be grabbed ‘out of the box’.

Our favourite at the moment are the panoramas of Second Life, genius…

Panoramas of Games – Second Life, Half Life, Call of Duty and more

By Game Engines

With our recent panoramas from Google Earth a site caught our attention (thanks to Frank at the Google Earth Blog) that has used the same technique to capture panoramas from games.

Panogames.com features panoramas captured from a number of games and is well worth a browse, its so good we spent a good couple of hours on the site.

The concept is as usual simple, load up a game and capture a series of screen shots to stitch from. Our tutorial on Google Earth panoramas explains the technique which can be adapted to any number of games. Some games require modification to edit out the player, such as in Half Life, but others can be grabbed ‘out of the box’.

Our favourite at the moment are the panoramas of Second Life, genius…

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