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Rendering High Definition WMV for Visualisation

By Posts

With the arrival of new High Definition screens visualisation techniques need to be upgraded to ensure the quality is upheld when outputting to a Plasma, LCD or other High Definition capable device.

Previously our movies were rendered in DVD quality, or 720×480 resolution. Using a custom profile it is now possible to export via the simple to use (and more importantly rapid to export) Windows Movie Maker at 1280 x 720, or 720p High Definition.

Our first example of the Painted Hall in Greenwich is available for download and illustrates the increase in quality possible (20mb .wmv). More examples can be found at the Windows High Definition Showcase site.

The increase in resolution does however come at the price of an increase in render times out of 3DMax for the movies. We are currently re-rendering the ‘Step Inside’ Panorama movie of London which can be seen on this blog via YouTube. Currently its looking like a 42 hour render, but as soon as its ready we will make it available for download.

Rendering High Definition WMV for Visualisation

By Posts

With the arrival of new High Definition screens visualisation techniques need to be upgraded to ensure the quality is upheld when outputting to a Plasma, LCD or other High Definition capable device.

Previously our movies were rendered in DVD quality, or 720×480 resolution. Using a custom profile it is now possible to export via the simple to use (and more importantly rapid to export) Windows Movie Maker at 1280 x 720, or 720p High Definition.

Our first example of the Painted Hall in Greenwich is available for download and illustrates the increase in quality possible (20mb .wmv). More examples can be found at the Windows High Definition Showcase site.

The increase in resolution does however come at the price of an increase in render times out of 3DMax for the movies. We are currently re-rendering the ‘Step Inside’ Panorama movie of London which can be seen on this blog via YouTube. Currently its looking like a 42 hour render, but as soon as its ready we will make it available for download.

‘There’ – The ‘There’ Metaverse

By Movies 1-10, virtual worlds

Following our First Steps in Second Life post we have created a similar movie documenting our entry into the Virtual World system known as ‘There

In the same way as Second Life, ‘There’ now has free registration so you can log into the environment without having to type in your credit card details. ‘There’ is described as ‘an online getaway where you can hang out with your friends and meet new ones–all in a lush 3D environment that’s yours to explore!’ As the movie illustrates ‘There’ has a more cartoony look than Second Life and is all the better for it. There is also the option of ‘Premium Membership’ for $9.95 which includes Voice Chat and various other upgrades, although the free account is quite adequate for first steps and getting to know the world.

As ever with these worlds we are interested in importing our own objects, we are looking into this and if we manage it will of course post details along with another movie. ‘There’ is free and if you look beyond the ‘fun’ element and into the possibilities for collaborative visualisation and architecture then it offers a number of interesting options.

City Life – First Steps in the Render Engine

By Movies 1-10, virtual worlds

The interesting part of the game City Life is its rendering engine and the ability to import your own buildings direct from 3D Max.

We had to mention that first as loading a game up during office hours has been greeted with calls of ‘he gets paid to play games’ and ‘I thought only 10 year olds used video games’. You would of thought researchers, especially in this field, would know better but sometimes you just have to shrug and realise that your on to something that others can’t see.

If we can load some of Virtual London models into City Life and use the game engine to automatically populate it and allow real-time flythroughs then the ‘game’ suddenly becomes interesting. The movie above illustrates our first steps in City Life and should provide an insight into the visualisation possibilities.

Now if this render engine linked with Google Earth? This is how we would like to zoom into cities with the locations populated with avatars – a mix of Google Earth/City Life and Second Life.. thats the killer application for city visualisation.

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