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Google Earth Warehouse Comes of Age – London

By Posts

The combination of providing a free version of Sketchup and the ability to publish to the Google 3D Warehouse has created a plethora of models from locations around the world. London has attacted a number of buildings, most notably for quality has been the concentration around Canary Wharf.

Using FRAPS we have loaded up the models created by a user on the 3D Warehouse known as Jef and created the movie above illustrating the developments so far. We haven’t been able to get hold of a email for Jef.. so if you know him drop us a line (via the link on the side bar) as we would love to get in contact. You can download Jefs models from here.

As a side note this is our first test movie using FRAPS and it does not seem able to capture the info boxes in Google Earth, we will be looking into this and a number of new examples combining Google Earth and our Panoramic Globes movie will be posted soon.

Digital Urban – The PhD Thesis

By Papers/Thesis, Publications

The complete thesis behind Digital Urban is now available online, providing an insight and working examples of the research and background behind the posts on the Digital Urban Blog..

Planning is about communication, the communication of space and place in relation to built form. The advent of digital networks provides the opportunity to radically change the concept of communication within not only the urban planning system but also wider fields related to the development of the built environment.

How we communicate is increasingly becoming digital and the rise of the Internet in particular during the last decade has freed planning from the constraints of working hours and the reliance of specific locations and times to portray information.

Information can now be visualised, communicated and manipulated at any location, any place, at any time, as long as we have the political, cultural, and economic means that gives us access to the relevant technologies. These technologies are on the edge of a new revolution in our ability to design, communicate and plan at a distance.

The revolution on the horizon is one of inhabited virtual place; a place where the environment is represented digitally in three dimensions and communication is achieved through avatars, defined as an individual’s visual embodiment in the virtual environment. Avatars in these emerging environments are the stakeholders, the occupants and the commuters of the digital realm. As such they are also the citizens that will design, occupy and manipulate built form in the development of digital planning and they will have a say in the future planning process. These developments contribute towards a digital, ‘Online’ planning system, which is explored in a series of working examples throughout the thesis.

You can read the Thesis here (15Mb PDF).

Digital Urban – The PhD Thesis

By Papers/Thesis, Publications

The complete thesis behind Digital Urban is now available online, providing an insight and working examples of the research and background behind the posts on the Digital Urban Blog..

Planning is about communication, the communication of space and place in relation to built form. The advent of digital networks provides the opportunity to radically change the concept of communication within not only the urban planning system but also wider fields related to the development of the built environment.

How we communicate is increasingly becoming digital and the rise of the Internet in particular during the last decade has freed planning from the constraints of working hours and the reliance of specific locations and times to portray information.

Information can now be visualised, communicated and manipulated at any location, any place, at any time, as long as we have the political, cultural, and economic means that gives us access to the relevant technologies. These technologies are on the edge of a new revolution in our ability to design, communicate and plan at a distance.

The revolution on the horizon is one of inhabited virtual place; a place where the environment is represented digitally in three dimensions and communication is achieved through avatars, defined as an individual’s visual embodiment in the virtual environment. Avatars in these emerging environments are the stakeholders, the occupants and the commuters of the digital realm. As such they are also the citizens that will design, occupy and manipulate built form in the development of digital planning and they will have a say in the future planning process. These developments contribute towards a digital, ‘Online’ planning system, which is explored in a series of working examples throughout the thesis.

You can read the Thesis here (15Mb PDF).

Photorealistic Buildings and Collaborative Architecture – ActiveWorlds

By Movies 1-10, virtual worlds


Active Worlds
(AW) is a 3D virtual reality environment in which we have carried out a number a projects involving collaborative architecture. Within ActiveWorlds users, represented as Avatars, can chat with one another or build structures and areas from a selection of pre-made objects.

The unique feature of ActiveWorlds, when for example compared to Second Life, is the ability to import objects into the environment. This allows photorealistic buildings, modelled as part of Virtual London, to be added to the object set and placed/moved/deleted by individuals or groups working on a collaborative build.

The movie above illustrates some sample houses, typical of the new build UK housing stock, being imported and manipulated in ActiveWorlds. The system is database linked so in theory it could be linked to a Geographical Information System (GIS) to create a Multi-User GIS. As CAD is increasingly becoming group/collaborative based, there is potential in linking CAD/GIS and a multi-user Avatar based system. With regards ActiveWorlds, linked with say ESRI ArcMap, it should (in theory) also be quite straight forward.

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