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Leadwerks Engine for Architectural Visualisation

By Architectual Visualisation, Featured Game Engine, Game Engines, leadwerks editor

Its always good to see innovation in the field of real-time visualisation in relation to architectural projects. Our argument is usually not to go for the known route, the high priced software engines, but to explore other solutions for clients. As such it is really nice to see visualisation company Pure3d using the Leadwerks Editor.


The movie below details realtime rendering, for a french client with the purpose of selling real estates:



Pure3d’s remit was to deliver a rendered movie template which could be used for further editing and audio overlay. The visualisation was based upon CAD floor plans which they used as a base for modeling and layout.

In terms of Interactivity, the project can be presented in a game like setting with realtime interactivity, this allows prospective purchasers to take a free look around the site and properties.

 



Rendering is quick with the source material movie output to 4000x3000px per frame in less than 30 minutes on a single workstation, this in turn means notable savings in production costs.

Head over to the Pure3d Leadwerks Meets Architecture blog for more info and screenshots.

 

Wired Big Ideas for 2011: Chatitecture – Talking Buildings

By chatitecture, internet of things, social objects, talesofthings

We are pleased to say that in at number 24 of Wired Magazines ‘Big Ideas for 2011’ is Chatitecture, part of the Tales of Things project. Over the past 8 months a group of us have been developing technology to allow buildings to ‘talk’, to communicate their history, their architecture and the stories of people passing through.

Its simple to do, just sign up with Tales of Things, upload a image of your building of choice (under 2mb) and add a story. Your building will then go live and your be able to add it to the architecture group. If you want you can also print out a QRCode that you can stick to the building allowing anyone to scan the code and add to the story/history of the building via the free iPhone/Android apps.


Your building will also be able to ‘Tweet’ everytime it is scanned or a new comment/story added, it will also become part of the ‘World of Things’ map – a place to view all the objects added so far to the site.


The project team are working on ways to make the objects more location aware and aware of near by objects, it could be interesting over the next few months to see how this develops.


You can start tagging anything and everything via talesofthings.com

Wired Big Ideas for 2011: Chatitecture – Talking Buildings

By chatitecture, internet of things, social objects, talesofthings

We are pleased to say that in at number 24 of Wired Magazines ‘Big Ideas for 2011’ is Chatitecture, part of the Tales of Things project. Over the past 8 months a group of us have been developing technology to allow buildings to ‘talk’, to communicate their history, their architecture and the stories of people passing through.

Its simple to do, just sign up with Tales of Things, upload a image of your building of choice (under 2mb) and add a story. Your building will then go live and your be able to add it to the architecture group. If you want you can also print out a QRCode that you can stick to the building allowing anyone to scan the code and add to the story/history of the building via the free iPhone/Android apps.


Your building will also be able to ‘Tweet’ everytime it is scanned or a new comment/story added, it will also become part of the ‘World of Things’ map – a place to view all the objects added so far to the site.


The project team are working on ways to make the objects more location aware and aware of near by objects, it could be interesting over the next few months to see how this develops.


You can start tagging anything and everything via talesofthings.com

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