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	<title>
	Comments on: City Life &#8211; First Steps in the Render Engine	</title>
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	<link>https://www.digitalurban.org/blog/2006/07/25/city-life-first-steps-in-render-engine/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
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		<title>
		By: J. Ian		</title>
		<link>https://www.digitalurban.org/blog/2006/07/25/city-life-first-steps-in-render-engine/#comment-386</link>

		<dc:creator><![CDATA[J. Ian]]></dc:creator>
		<pubDate>Sat, 02 Sep 2006 14:09:00 +0000</pubDate>
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					<description><![CDATA[I am completely in agreement with you.  There are some amazing 3D world and city builders that are on the surface intended for &#039;gaming&#039; but can be used for the ultimate digital living city.&lt;br /&gt;&lt;br /&gt;My imagination is for the world&#039;s greatest cities to be available as living and breathing digital models with working theme parks, a Champ Car or F1 race, AI public transit, and open interiors like actual museums.  In short, anything that is operational in the actual city would be animated or interactive in this model.  I have been visualizing this concept for years, not at all for &#039;gaming&#039; per se, but as a tool for educators, students, and the handicapped, who would ordinarily not be able to travel to these places but would be able to &#039;visit&#039; them by receiving off-the-shelf models of places like Toronto, Mexico City, and Los Angeles.&lt;br /&gt;&lt;br /&gt;The world editors behind Auran&#039;s Trainz, City Life, and even some racing games are ABSOLUTELY able to make this a reality.]]></description>
			<content:encoded><![CDATA[<p>I am completely in agreement with you.  There are some amazing 3D world and city builders that are on the surface intended for &#8216;gaming&#8217; but can be used for the ultimate digital living city.</p>
<p>My imagination is for the world&#8217;s greatest cities to be available as living and breathing digital models with working theme parks, a Champ Car or F1 race, AI public transit, and open interiors like actual museums.  In short, anything that is operational in the actual city would be animated or interactive in this model.  I have been visualizing this concept for years, not at all for &#8216;gaming&#8217; per se, but as a tool for educators, students, and the handicapped, who would ordinarily not be able to travel to these places but would be able to &#8216;visit&#8217; them by receiving off-the-shelf models of places like Toronto, Mexico City, and Los Angeles.</p>
<p>The world editors behind Auran&#8217;s Trainz, City Life, and even some racing games are ABSOLUTELY able to make this a reality.</p>
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