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	<title>
	Comments on: Worlds within Worlds for Architectural Visualisation	</title>
	<atom:link href="https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Mon, 26 Mar 2007 03:19:00 +0000</lastBuildDate>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-573</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 26 Mar 2007 03:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-573</guid>

					<description><![CDATA[Hello! I watched the movie and I thought it was great! I was just wondering...what&#039;s the background music? It&#039;s so beautiful. If you can..please email me at &lt;br/&gt;&lt;br/&gt;explicitone@sbcglobal.net&lt;br/&gt;&lt;br/&gt;with the information. Thanks!]]></description>
			<content:encoded><![CDATA[<p>Hello! I watched the movie and I thought it was great! I was just wondering&#8230;what&#8217;s the background music? It&#8217;s so beautiful. If you can..please email me at </p>
<p><a href="mailto:explicitone@sbcglobal.net">explicitone@sbcglobal.net</a></p>
<p>with the information. Thanks!</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-572</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 06 Sep 2006 21:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-572</guid>

					<description><![CDATA[A tutorial would be great to see for how to do this. I think I&#039;ve managed to get the sphere in 3d studio max covered with the pano, but how do you do the camera, etc.&lt;br /&gt;&lt;br /&gt;Thanks in advance,&lt;br /&gt;Justin&lt;br /&gt;&lt;br /&gt;please msn or yahoo me&lt;br /&gt;justinbohannon@hotmail.com&lt;br /&gt;semohifi@yahoo.com]]></description>
			<content:encoded><![CDATA[<p>A tutorial would be great to see for how to do this. I think I&#8217;ve managed to get the sphere in 3d studio max covered with the pano, but how do you do the camera, etc.</p>
<p>Thanks in advance,<br />Justin</p>
<p>please msn or yahoo me<br /><a href="mailto:justinbohannon@hotmail.com">justinbohannon@hotmail.com</a><br /><a href="mailto:semohifi@yahoo.com">semohifi@yahoo.com</a></p>
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		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-571</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 04 Sep 2006 14:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-571</guid>

					<description><![CDATA[Patrick - thanks for the comment. I&#039;ll def be in touch about ArchEngine... It would be good to include a write up on it here if your interested..&lt;br /&gt;&lt;br /&gt;Anon,&lt;br /&gt;&lt;br /&gt;Thanks also for the comments it was made in 3D Studio max, but any 3d software would do. You simply map panoramas to spheres and then move the camera around the 3D space.&lt;br /&gt;&lt;br /&gt;I&#039;ll pop a tutorial up as soon as i can :)]]></description>
			<content:encoded><![CDATA[<p>Patrick &#8211; thanks for the comment. I&#8217;ll def be in touch about ArchEngine&#8230; It would be good to include a write up on it here if your interested..</p>
<p>Anon,</p>
<p>Thanks also for the comments it was made in 3D Studio max, but any 3d software would do. You simply map panoramas to spheres and then move the camera around the 3D space.</p>
<p>I&#8217;ll pop a tutorial up as soon as i can 🙂</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-569</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 03 Sep 2006 18:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-569</guid>

					<description><![CDATA[I&#039;m very curious as to how you made this movie. I think it&#039;s incredibly brilliant and it&#039;s much better with the music. I would love to know how you made the camera move and what software you used. I have panorama stitching software, and even 3dvista software. How do you do the movement though? Please email me at justinbohannon@hotmail.com or post move how to&#039;s here.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very curious as to how you made this movie. I think it&#8217;s incredibly brilliant and it&#8217;s much better with the music. I would love to know how you made the camera move and what software you used. I have panorama stitching software, and even 3dvista software. How do you do the movement though? Please email me at <a href="mailto:justinbohannon@hotmail.com">justinbohannon@hotmail.com</a> or post move how to&#8217;s here.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-570</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 03 Sep 2006 18:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-570</guid>

					<description><![CDATA[I&#039;m very curious as to how you made this movie. I think it&#039;s incredibly brilliant and it&#039;s much better with the music. I would love to know how you made the camera move and what software you used. I have panorama stitching software, and even 3dvista software. How do you do the movement though? Please email me at justinbohannon@hotmail.com or post move how to&#039;s here.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very curious as to how you made this movie. I think it&#8217;s incredibly brilliant and it&#8217;s much better with the music. I would love to know how you made the camera move and what software you used. I have panorama stitching software, and even 3dvista software. How do you do the movement though? Please email me at <a href="mailto:justinbohannon@hotmail.com">justinbohannon@hotmail.com</a> or post move how to&#8217;s here.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-567</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 03 Sep 2006 15:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-567</guid>

					<description><![CDATA[Hi there - I am really excited about seeing your work on game-engine based first-person Architectural exploration ......Maybe we could be of some help or at least correspond (our website http://www.archengine.org&lt;br /&gt;&lt;br /&gt;I, Pat Carmichael, or better we, HKS Architects, have been working with game engines since 1999.....&lt;br /&gt;&lt;br /&gt;my contact info: patrick@archengine.org&lt;br /&gt;&lt;br /&gt;...]]></description>
			<content:encoded><![CDATA[<p>Hi there &#8211; I am really excited about seeing your work on game-engine based first-person Architectural exploration &#8230;&#8230;Maybe we could be of some help or at least correspond (our website <a href="http://www.archengine.org" rel="nofollow ugc">http://www.archengine.org</a></p>
<p>I, Pat Carmichael, or better we, HKS Architects, have been working with game engines since 1999&#8230;..</p>
<p>my contact info: <a href="mailto:patrick@archengine.org">patrick@archengine.org</a></p>
<p>&#8230;</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/29/worlds-within-worlds-for-architectual/#comment-568</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 03 Sep 2006 15:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2312#comment-568</guid>

					<description><![CDATA[Hi there - I am really excited about seeing your work on game-engine based first-person Architectural exploration ......Maybe we could be of some help or at least correspond (our website http://www.archengine.org&lt;br /&gt;&lt;br /&gt;I, Pat Carmichael, or better we, HKS Architects, have been working with game engines since 1999.....&lt;br /&gt;&lt;br /&gt;my contact info: patrick@archengine.org&lt;br /&gt;&lt;br /&gt;...]]></description>
			<content:encoded><![CDATA[<p>Hi there &#8211; I am really excited about seeing your work on game-engine based first-person Architectural exploration &#8230;&#8230;Maybe we could be of some help or at least correspond (our website <a href="http://www.archengine.org" rel="nofollow ugc">http://www.archengine.org</a></p>
<p>I, Pat Carmichael, or better we, HKS Architects, have been working with game engines since 1999&#8230;..</p>
<p>my contact info: <a href="mailto:patrick@archengine.org">patrick@archengine.org</a></p>
<p>&#8230;</p>
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