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	<title>
	Comments on: Importing CAD into Half Life 2	</title>
	<atom:link href="https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Fri, 06 Jul 2007 03:04:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Dating-Mates		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-566</link>

		<dc:creator><![CDATA[Dating-Mates]]></dc:creator>
		<pubDate>Fri, 06 Jul 2007 03:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-566</guid>

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			<content:encoded><![CDATA[<p><a href="http://www.webtrafficsecret.com" rel="nofollow ugc"> Web Traffic Secret </a> The Most Powerful WebTraffic Secret Software On The Web!</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-565</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 06 Apr 2007 02:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-565</guid>

					<description><![CDATA[&lt;a href=&quot;http://www.workfromhome-workathome.com&quot; rel=&quot;nofollow ugc&quot;&gt; Work at home opportunites &lt;/a&gt; For people who are smart enough to go after there own dreams &lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;http://www.workfromhome-workathome.com&quot; rel=&quot;nofollow ugc&quot;&gt; Work from home opportunites &lt;/a&gt;&lt;br/&gt;&lt;br/&gt;Women who have children will love it...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.workfromhome-workathome.com" rel="nofollow ugc"> Work at home opportunites </a> For people who are smart enough to go after there own dreams </p>
<p><a href="http://www.workfromhome-workathome.com" rel="nofollow ugc"> Work from home opportunites </a></p>
<p>Women who have children will love it&#8230;</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-564</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 03 Apr 2007 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-564</guid>

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			<content:encoded><![CDATA[<p><a href="http://morethantraffic-webmaster.info/index4.htm" rel="nofollow ugc">QLx3 Best Income Program</a> The Most Powerful Social Networking and Income Program On The Web!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: 4o4		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-563</link>

		<dc:creator><![CDATA[4o4]]></dc:creator>
		<pubDate>Wed, 31 Jan 2007 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-563</guid>

					<description><![CDATA[Hi, i&#039;m new at this...&lt;br /&gt;&lt;br /&gt;I recently have installed the latest version of 3dsmax and now i&#039;m learning how it works.&lt;br /&gt;&lt;br /&gt;So... i&#039;ve been searching on the internet if i can map for HL, or HL2 in 3dsmax. &lt;br /&gt;&lt;br /&gt;Is that possible?&lt;br /&gt;&lt;br /&gt;Thanks!]]></description>
			<content:encoded><![CDATA[<p>Hi, i&#8217;m new at this&#8230;</p>
<p>I recently have installed the latest version of 3dsmax and now i&#8217;m learning how it works.</p>
<p>So&#8230; i&#8217;ve been searching on the internet if i can map for HL, or HL2 in 3dsmax. </p>
<p>Is that possible?</p>
<p>Thanks!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-562</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 10 Dec 2006 03:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-562</guid>

					<description><![CDATA[Sounds really, really good. I hope all is going well in the develoment.]]></description>
			<content:encoded><![CDATA[<p>Sounds really, really good. I hope all is going well in the develoment.</p>
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		<item>
		<title>
		By: Tom		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-561</link>

		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Sat, 16 Sep 2006 12:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-561</guid>

					<description><![CDATA[http://ogre3d.org/wiki/index.php/Bsp_making&lt;br /&gt;&lt;br /&gt;That may prove helpful in the dxf to map to VMF steps...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ogre3d.org/wiki/index.php/Bsp_making" rel="nofollow ugc">http://ogre3d.org/wiki/index.php/Bsp_making</a></p>
<p>That may prove helpful in the dxf to map to VMF steps&#8230;</p>
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		<item>
		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-560</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Mon, 04 Sep 2006 14:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-560</guid>

					<description><![CDATA[Cheers for the comments..&lt;br /&gt;&lt;br /&gt;I&#039;m at the Softimage stage now, importing via .xsi. All&#039;s well and good apart from the final stage of compiling the model.&lt;br /&gt;&lt;br /&gt;Should have a work flow sussed soon though i hope.]]></description>
			<content:encoded><![CDATA[<p>Cheers for the comments..</p>
<p>I&#8217;m at the Softimage stage now, importing via .xsi. All&#8217;s well and good apart from the final stage of compiling the model.</p>
<p>Should have a work flow sussed soon though i hope.</p>
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			</item>
		<item>
		<title>
		By: csven		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-559</link>

		<dc:creator><![CDATA[csven]]></dc:creator>
		<pubDate>Mon, 04 Sep 2006 01:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-559</guid>

					<description><![CDATA[I&#039;ve not messed with HL2 yet, but if I were going to do this (and iirc), I&#039;d go from Max to the freely-available version of SoftImage which is what Valve chose to support the engine. Then take it over from there.&lt;br /&gt;&lt;br /&gt;I would still expect brush geometry, however, since I&#039;m pretty sure it still uses a bsp compile.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve not messed with HL2 yet, but if I were going to do this (and iirc), I&#8217;d go from Max to the freely-available version of SoftImage which is what Valve chose to support the engine. Then take it over from there.</p>
<p>I would still expect brush geometry, however, since I&#8217;m pretty sure it still uses a bsp compile.</p>
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		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-558</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 31 Aug 2006 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-558</guid>

					<description><![CDATA[..eeerrr,&lt;br /&gt;maybe that tool is just for character models?...it&#039;s clear i don&#039;t know what i&#039;m talking about.&lt;br /&gt;;)]]></description>
			<content:encoded><![CDATA[<p>..eeerrr,<br />maybe that tool is just for character models?&#8230;it&#8217;s clear i don&#8217;t know what i&#8217;m talking about.<br />😉</p>
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			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/08/30/importing-cad-into-half-life-2/#comment-557</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 31 Aug 2006 14:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2311#comment-557</guid>

					<description><![CDATA[There apps like this one:&lt;br /&gt;http://games.softpedia.com/get/Tools/Half-Life-2-CS-Source-3dsmax-Model-Importer.shtml&lt;br /&gt;&lt;br /&gt;I haven&#039;t had time to try it yet, but it would by dreamy if it worked well.]]></description>
			<content:encoded><![CDATA[<p>There apps like this one:<br /><a href="http://games.softpedia.com/get/Tools/Half-Life-2-CS-Source-3dsmax-Model-Importer.shtml" rel="nofollow ugc">http://games.softpedia.com/get/Tools/Half-Life-2-CS-Source-3dsmax-Model-Importer.shtml</a></p>
<p>I haven&#8217;t had time to try it yet, but it would by dreamy if it worked well.</p>
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