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	Comments on: Isometric Pixel Art &#8211; Simulating in SketchUp Tutorial	</title>
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	<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 18 Jul 2012 12:43:27 +0000</lastBuildDate>
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		<title>
		By: Stefan Kropidlowski Larsson		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-711</link>

		<dc:creator><![CDATA[Stefan Kropidlowski Larsson]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 12:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-711</guid>

					<description><![CDATA[Actually, (as a comment on the last anonymous) classic game perspective (1:2 iso) can be achieved in SketchUp. All you have to do is:&lt;br /&gt;&lt;br /&gt;1: draw a triangle along the red or green axis(with with and therefore surfaces) with the proportions of height: 8.55, base: 5, width: any value. 2:rotate it 45 degrees.&lt;br /&gt;3: then right click on the hypothenuse surface of the triangle and choose &quot;align view&quot;&lt;br /&gt;4: in the camera menu, switch &quot;parallell projection&quot; on.&lt;br /&gt;&lt;br /&gt;Done. &lt;br /&gt;&lt;br /&gt;As for pixel art, it&#039;s great to draw the rudimentary shapes in SketchUp and then cover the 2d-exported image with a layer of your own pixel pushing.]]></description>
			<content:encoded><![CDATA[<p>Actually, (as a comment on the last anonymous) classic game perspective (1:2 iso) can be achieved in SketchUp. All you have to do is:</p>
<p>1: draw a triangle along the red or green axis(with with and therefore surfaces) with the proportions of height: 8.55, base: 5, width: any value. 2:rotate it 45 degrees.<br />3: then right click on the hypothenuse surface of the triangle and choose &#8220;align view&#8221;<br />4: in the camera menu, switch &#8220;parallell projection&#8221; on.</p>
<p>Done. </p>
<p>As for pixel art, it&#8217;s great to draw the rudimentary shapes in SketchUp and then cover the 2d-exported image with a layer of your own pixel pushing.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-710</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-710</guid>

					<description><![CDATA[For anyone coming late to this post... It&#039;s not actually at the exact angle that you make pixel art art, so you can&#039;t just take a screenshot then draw over it with pixels.]]></description>
			<content:encoded><![CDATA[<p>For anyone coming late to this post&#8230; It&#8217;s not actually at the exact angle that you make pixel art art, so you can&#8217;t just take a screenshot then draw over it with pixels.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-709</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 16:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-709</guid>

					<description><![CDATA[Am I to take it you can&#039;t use lines or other shapes -which even MS Paint have- if you&#039;re creating &#039;real&#039; pixel art. So if you cheat and use the line command, you&#039;re a sell-out, though no one can see you and they wouldn&#039;t know.]]></description>
			<content:encoded><![CDATA[<p>Am I to take it you can&#8217;t use lines or other shapes -which even MS Paint have- if you&#8217;re creating &#8216;real&#8217; pixel art. So if you cheat and use the line command, you&#8217;re a sell-out, though no one can see you and they wouldn&#8217;t know.</p>
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		<title>
		By: eebee		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-708</link>

		<dc:creator><![CDATA[eebee]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-708</guid>

					<description><![CDATA[I am a one-pixel at a time guy. I have found Sketchup is very useful as a starting point for building referance models, but to try to make a &quot;finished&quot; pixel art piece with SketchUp is out of the question for me. Sure, there are many short cuts one can take, but art is about more than the finished result; it is also about process. If you want to make a pixel art simulation, then do what you have to do. I you want to make pixel art, then gather your reference material (3D models, photos, sketches, etc.) and get to work pushing pixels.]]></description>
			<content:encoded><![CDATA[<p>I am a one-pixel at a time guy. I have found Sketchup is very useful as a starting point for building referance models, but to try to make a &#8220;finished&#8221; pixel art piece with SketchUp is out of the question for me. Sure, there are many short cuts one can take, but art is about more than the finished result; it is also about process. If you want to make a pixel art simulation, then do what you have to do. I you want to make pixel art, then gather your reference material (3D models, photos, sketches, etc.) and get to work pushing pixels.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-707</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-707</guid>

					<description><![CDATA[I think it&#039;s useful as a tool to help making isometric views, but not using them as a finished product.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s useful as a tool to help making isometric views, but not using them as a finished product.</p>
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		<title>
		By: 0800styles		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-706</link>

		<dc:creator><![CDATA[0800styles]]></dc:creator>
		<pubDate>Fri, 15 May 2009 12:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-706</guid>

					<description><![CDATA[Directive 4 (classified):&lt;br /&gt;&lt;br /&gt;Here&#039;s my 4th step to the original tutorial to get that &#039;authentic&#039; pixel art feel (sorry hardcore pixelartists)...&lt;br /&gt;&lt;br /&gt;4) You can add a nice pixel-art style to your standard isometric 3D models by saving a jpeg of your 3D model (try screen-grab) and using Photoshop to apply a &quot;Mosaic&quot; effect from the Artistic Filter toolset.  &lt;br /&gt;&lt;br /&gt;Adjust the the pixel size value to your desired pixel size.&lt;br /&gt;&lt;br /&gt;Sweet!]]></description>
			<content:encoded><![CDATA[<p>Directive 4 (classified):</p>
<p>Here&#8217;s my 4th step to the original tutorial to get that &#8216;authentic&#8217; pixel art feel (sorry hardcore pixelartists)&#8230;</p>
<p>4) You can add a nice pixel-art style to your standard isometric 3D models by saving a jpeg of your 3D model (try screen-grab) and using Photoshop to apply a &#8220;Mosaic&#8221; effect from the Artistic Filter toolset.  </p>
<p>Adjust the the pixel size value to your desired pixel size.</p>
<p>Sweet!</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-705</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 31 Dec 2008 03:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-705</guid>

					<description><![CDATA[I know this is a super-old post, but...&lt;br/&gt;&lt;br/&gt;The issues in the comments (and my issue with the main post) is grouping &#039;isometric art&#039; and &#039;pixel art&#039; into one lump category. The method describes in the original post is for making &#039;isometric art&#039; and NOT &#039;isometric pixel art&#039;. Yes, a lot of pixel art was/is isometric, but not all. And, certainly, making something isometric does not make it pixel art.&lt;br/&gt;&lt;br/&gt;Hopefully that clears up some misunderstanding for anyone still reading this post.]]></description>
			<content:encoded><![CDATA[<p>I know this is a super-old post, but&#8230;</p>
<p>The issues in the comments (and my issue with the main post) is grouping &#8216;isometric art&#8217; and &#8216;pixel art&#8217; into one lump category. The method describes in the original post is for making &#8216;isometric art&#8217; and NOT &#8216;isometric pixel art&#8217;. Yes, a lot of pixel art was/is isometric, but not all. And, certainly, making something isometric does not make it pixel art.</p>
<p>Hopefully that clears up some misunderstanding for anyone still reading this post.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-704</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-704</guid>

					<description><![CDATA[Honestly, anyone who is upset at people using this are need to step back and get some perspective(pun intended)&lt;br/&gt;&lt;br/&gt;It&#039;s childish to tell people to &quot;buzz off&quot; because it isn&#039;t &quot;true&quot; PixelArt.]]></description>
			<content:encoded><![CDATA[<p>Honestly, anyone who is upset at people using this are need to step back and get some perspective(pun intended)</p>
<p>It&#8217;s childish to tell people to &#8220;buzz off&#8221; because it isn&#8217;t &#8220;true&#8221; PixelArt.</p>
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		<title>
		By: Afflict		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-703</link>

		<dc:creator><![CDATA[Afflict]]></dc:creator>
		<pubDate>Tue, 19 Aug 2008 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-703</guid>

					<description><![CDATA[Really doesn&#039;t matter, let see sketch up animate a custom pixelized character turning into a werewolf. :P &lt;br/&gt;&lt;br/&gt;This can be used as a tool to understanding shadows etc. I think it&#039;s great. &lt;br/&gt;&lt;br/&gt;Though it will never ever replace pixel pushing. &lt;br/&gt;&lt;br/&gt;~Afflict]]></description>
			<content:encoded><![CDATA[<p>Really doesn&#8217;t matter, let see sketch up animate a custom pixelized character turning into a werewolf. 😛 </p>
<p>This can be used as a tool to understanding shadows etc. I think it&#8217;s great. </p>
<p>Though it will never ever replace pixel pushing. </p>
<p>~Afflict</p>
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		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/09/18/isometric-pixel-art-simulating-in/#comment-702</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 28 May 2008 14:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2294#comment-702</guid>

					<description><![CDATA[We agree - we love Pixel Art - really we do, the tutorial was merely a pointer to interesting new techniques.&lt;br/&gt;&lt;br/&gt;It was not meant to offend, only to raise awareness of new visualisation techniques.]]></description>
			<content:encoded><![CDATA[<p>We agree &#8211; we love Pixel Art &#8211; really we do, the tutorial was merely a pointer to interesting new techniques.</p>
<p>It was not meant to offend, only to raise awareness of new visualisation techniques.</p>
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