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	<title>
	Comments on: Half Life 0 Oblivion 1 &#8211; Half Life Update	</title>
	<atom:link href="https://www.digitalurban.org/blog/2006/09/26/half-life-0-oblivion-1-half-life-update/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.digitalurban.org/blog/2006/09/26/half-life-0-oblivion-1-half-life-update/</link>
	<description>Data, Cities, IoT, Writing, Music and Making Things</description>
	<lastBuildDate>Wed, 27 Sep 2006 09:08:00 +0000</lastBuildDate>
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		<title>
		By: Andy		</title>
		<link>https://www.digitalurban.org/blog/2006/09/26/half-life-0-oblivion-1-half-life-update/#comment-684</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 27 Sep 2006 09:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2289#comment-684</guid>

					<description><![CDATA[Thanks for the comment eai - i think your right Oblivion is more suited to CAD based visualisation, mainly as its a lot easier to import models into the engine..]]></description>
			<content:encoded><![CDATA[<p>Thanks for the comment eai &#8211; i think your right Oblivion is more suited to CAD based visualisation, mainly as its a lot easier to import models into the engine..</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: eAi		</title>
		<link>https://www.digitalurban.org/blog/2006/09/26/half-life-0-oblivion-1-half-life-update/#comment-682</link>

		<dc:creator><![CDATA[eAi]]></dc:creator>
		<pubDate>Tue, 26 Sep 2006 17:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://digitalurban.net/?p=2289#comment-682</guid>

					<description><![CDATA[Looking good :) Oblivion is probably more suited to this kind of thing anyway...]]></description>
			<content:encoded><![CDATA[<p>Looking good 🙂 Oblivion is probably more suited to this kind of thing anyway&#8230;</p>
]]></content:encoded>
		
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